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authorMalcrom <malcromdev@gmail.com>2022-09-21 14:57:03 -0300
committerGitHub <noreply@github.com>2022-09-21 13:57:03 -0400
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Update smart_scripts.md (#810)
On Target In Range : onlyFireOnRepeat
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1 files changed, 1 insertions, 1 deletions
diff --git a/docs/smart_scripts.md b/docs/smart_scripts.md
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@@ -152,7 +152,7 @@ This is the probability of the event to occur as a percentage from 0-100. So, if
| SMART_EVENT_DEATH | 6 | | | | | | On Creature Death |
| SMART_EVENT_EVADE | 7 | | | | | | On Creature Evade Attack |
| SMART_EVENT_SPELLHIT | 8 | SpellID | School | CooldownMin | CooldownMax | | On Creature/Gameobject Spell Hit |
-| SMART_EVENT_RANGE | 9 | MinDist | MaxDist | RepeatMin | RepeatMax | 0/1 No initial cast | On Target In Range |
+| SMART_EVENT_RANGE | 9 | MinDist | MaxDist | RepeatMin | RepeatMax | 0/1 onlyFireOnRepeat | On Target In Range |
| SMART_EVENT_OOC_LOS | 10 | NoHostile | MaxRange | CooldownMin | CooldownMax | 0/1 Player Only | On Target In Distance Out of Combat |
| SMART_EVENT_RESPAWN | 11 | type (None = 0, Map = 1, Area = 2) | MapId | ZoneId | | | On Creature/Gameobject Respawn |
| SMART_EVENT_TARGET_HEALTH_PCT | 12 | HPMin% | HPMax% | RepeatMin | RepeatMax | | On Target Health Percentage |