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| author | Stefano Borzì <stefanoborzi32@gmail.com> | 2019-04-27 15:16:15 +0200 |
|---|---|---|
| committer | Francesco Borzì <borzifrancesco@gmail.com> | 2019-04-27 15:16:15 +0200 |
| commit | 342bc7dbd3a7963bc796bfe4879fc0491c8d7aba (patch) | |
| tree | 56182f477dfe00197575526798156b1335a9d453 /docs/spell_dbc.md | |
| parent | 07edcd764eff63bba21c891f133fb35cbcf61853 (diff) | |
| download | wiki-342bc7dbd3a7963bc796bfe4879fc0491c8d7aba.tar.gz wiki-342bc7dbd3a7963bc796bfe4879fc0491c8d7aba.tar.bz2 wiki-342bc7dbd3a7963bc796bfe4879fc0491c8d7aba.zip | |
Updating wiki layout and missing contents (#34)
* Added angle.png for creature_formations
* Update creature_formations.md
* Update creature_text.md
* Added creature_text type images
* Removed useless link in npc_vendor
* Update quest_template.md
* Fixed layout table in spell_dbc
* Fixed headers in warden_checks
* Fixed type values layout in logs
* Fixed layout in character_stats
* Fixed layout in characters (table)
* Added new data in corpse.md
* Fixed guild_rank text
* Improved instance difficulty list values
* Improved worldstates.md
Diffstat (limited to 'docs/spell_dbc.md')
| -rw-r--r-- | docs/spell_dbc.md | 2184 |
1 files changed, 168 insertions, 2016 deletions
diff --git a/docs/spell_dbc.md b/docs/spell_dbc.md index eba87ed..c7c44a2 100644 --- a/docs/spell_dbc.md +++ b/docs/spell_dbc.md @@ -1414,2022 +1414,174 @@ Effect1, Effect2 and Effect3. Effect\_ID of the Spell\_Effect. A Spell can only **SPELL\_EFFECT\_ID** Effect\_IDs of [Effect1, Effect2 and/or Effect3](#spell_dbc-Effect). -\\ border="1" -<table> -<colgroup> -<col width="100%" /> -</colgroup> -<tbody> -<tr class="odd"> -<td><p><strong>Effect_ID</strong></p></td> -</tr> -<tr class="even"> -<td><p><strong>Spell_Effect</strong></p></td> -</tr> -<tr class="odd"> -<td><p><strong>Description</strong></p></td> -</tr> -<tr class="even"> -<td><p>-</p></td> -</tr> -<tr class="odd"> -<td><p>0</p></td> -</tr> -<tr class="even"> -<td><p>EffectNULL</p></td> -</tr> -<tr class="odd"> -<td><p>NULL</p></td> -</tr> -<tr class="even"> -<td><p>-</p></td> -</tr> -<tr class="odd"> -<td><p>1</p></td> -</tr> -<tr class="even"> -<td><p>EffectInstaKill</p></td> -</tr> -<tr class="odd"> -<td><p>SPELL_EFFECT_INSTAKILL</p></td> -</tr> -<tr class="even"> -<td><p>-</p></td> -</tr> -<tr class="odd"> -<td><p>2</p></td> -</tr> -<tr class="even"> -<td><p>EffectSchoolDMG</p></td> -</tr> -<tr class="odd"> -<td><p>SPELL_EFFECT_SCHOOL_DAMAGE</p></td> -</tr> -<tr class="even"> -<td><p>-</p></td> -</tr> -<tr class="odd"> -<td><p>3</p></td> -</tr> -<tr class="even"> -<td><p>EffectDummy</p></td> -</tr> -<tr class="odd"> -<td><p>SPELL_EFFECT_DUMMY</p></td> -</tr> -<tr class="even"> -<td><p>-</p></td> -</tr> -<tr class="odd"> -<td><p>4</p></td> -</tr> -<tr class="even"> -<td><p>EffectUnused</p></td> -</tr> -<tr class="odd"> -<td><p>SPELL_EFFECT_PORTAL_TELEPORT unused</p></td> -</tr> -<tr class="even"> -<td><p>-</p></td> -</tr> -<tr class="odd"> -<td><p>5</p></td> -</tr> -<tr class="even"> -<td><p>EffectTeleportUnits</p></td> -</tr> -<tr class="odd"> -<td><p>SPELL_EFFECT_TELEPORT_UNITS</p></td> -</tr> -<tr class="even"> -<td><p>-</p></td> -</tr> -<tr class="odd"> -<td><p>6</p></td> -</tr> -<tr class="even"> -<td><p>EffectApplyAura</p></td> -</tr> -<tr class="odd"> -<td><p>SPELL_EFFECT_APPLY_AURA</p></td> -</tr> -<tr class="even"> -<td><p>-</p></td> -</tr> -<tr class="odd"> -<td><p>7</p></td> -</tr> -<tr class="even"> -<td><p>EffectEnvirinmentalDMG</p></td> -</tr> -<tr class="odd"> -<td><p>SPELL_EFFECT_ENVIRONMENTAL_DAMAGE</p></td> -</tr> -</tbody> -</table> - -<table> -<colgroup> -<col width="100%" /> -</colgroup> -<tbody> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>8</p></td> -</tr> -<tr class="odd"> -<td><p>EffectPowerDrain</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_POWER_DRAIN</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>9</p></td> -</tr> -<tr class="odd"> -<td><p>EffectHealthLeech</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_HEALTH_LEECH</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>10</p></td> -</tr> -<tr class="odd"> -<td><p>EffectHeal</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_HEAL</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>11</p></td> -</tr> -<tr class="odd"> -<td><p>EffectBind</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_BIND</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>12</p></td> -</tr> -<tr class="odd"> -<td><p>EffectNULL</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_PORTAL</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>13</p></td> -</tr> -<tr class="odd"> -<td><p>EffectUnused</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_RITUAL_BASE unused</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>14</p></td> -</tr> -<tr class="odd"> -<td><p>EffectUnused</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_RITUAL_SPECIALIZE unused</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>15</p></td> -</tr> -<tr class="odd"> -<td><p>EffectUnused</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL unused</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>16</p></td> -</tr> -<tr class="odd"> -<td><p>EffectQuestComplete</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_QUEST_COMPLETE</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>17</p></td> -</tr> -<tr class="odd"> -<td><p>EffectWeaponDmg</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>18</p></td> -</tr> -<tr class="odd"> -<td><p>EffectResurrect</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_RESURRECT</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>19</p></td> -</tr> -<tr class="odd"> -<td><p>EffectAddExtraAttacks</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_ADD_EXTRA_ATTACKS</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>20</p></td> -</tr> -</tbody> -</table> - -<table> -<colgroup> -<col width="100%" /> -</colgroup> -<tbody> -<tr class="odd"> -<td><p>EffectUnused</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_DODGE one spell: Dodge</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>21</p></td> -</tr> -<tr class="odd"> -<td><p>EffectUnused</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_EVADE one spell: Evade (DND)</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>22</p></td> -</tr> -<tr class="odd"> -<td><p>EffectParry</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_PARRY</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>23</p></td> -</tr> -<tr class="odd"> -<td><p>EffectBlock</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_BLOCK one spell: Block</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>24</p></td> -</tr> -<tr class="odd"> -<td><p>EffectCreateItem</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_CREATE_ITEM</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>25</p></td> -</tr> -<tr class="odd"> -<td><p>EffectUnused</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_WEAPON</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>26</p></td> -</tr> -<tr class="odd"> -<td><p>EffectUnused</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_DEFENSE one spell: Defense</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>27</p></td> -</tr> -<tr class="odd"> -<td><p>EffectPersistentAA</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_PERSISTENT_AREA_AURA</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>28</p></td> -</tr> -<tr class="odd"> -<td><p>EffectSummonType</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_SUMMON</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>29</p></td> -</tr> -<tr class="odd"> -<td><p>EffectLeap</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_LEAP</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>30</p></td> -</tr> -<tr class="odd"> -<td><p>EffectEnergize</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_ENERGIZE</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>31</p></td> -</tr> -<tr class="odd"> -<td><p>EffectWeaponDmg</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_WEAPON_PERCENT_DAMAGE</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>32</p></td> -</tr> -<tr class="odd"> -<td><p>EffectTriggerMissileSpell</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_TRIGGER_MISSILE</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>33</p></td> -</tr> -<tr class="odd"> -<td><p>EffectOpenLock</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_OPEN_LOCK</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>34</p></td> -</tr> -<tr class="odd"> -<td><p>EffectSummonChangeItem</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_SUMMON_CHANGE_ITEM</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>35</p></td> -</tr> -<tr class="odd"> -<td><p>EffectApplyAreaAura</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_APPLY_AREA_AURA_PARTY</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>36</p></td> -</tr> -<tr class="odd"> -<td><p>EffectLearnSpell</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_LEARN_SPELL</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>37</p></td> -</tr> -<tr class="odd"> -<td><p>EffectUnused</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_SPELL_DEFENSE one spell: SPELLDEFENSE (DND)</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>38</p></td> -</tr> -<tr class="odd"> -<td><p>EffectDispel</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_DISPEL</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>39</p></td> -</tr> -<tr class="odd"> -<td><p>EffectUnused</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_LANGUAGE</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>40</p></td> -</tr> -<tr class="odd"> -<td><p>EffectDualWield</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_DUAL_WIELD</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>41</p></td> -</tr> -<tr class="odd"> -<td><p>EffectJump</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_JUMP</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>42</p></td> -</tr> -<tr class="odd"> -<td><p>EffectJumpDest</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_JUMP_DEST</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>43</p></td> -</tr> -<tr class="odd"> -<td><p>EffectTeleUnitsFaceCaster</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>44</p></td> -</tr> -<tr class="odd"> -<td><p>EffectLearnSkill</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_SKILL_STEP</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>45</p></td> -</tr> -<tr class="odd"> -<td><p>EffectAddHonor</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_ADD_HONOR</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>46</p></td> -</tr> -<tr class="odd"> -<td><p>EffectUnused</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_SPAWN clientside, unit appears as if it was just spawned</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>47</p></td> -</tr> -<tr class="odd"> -<td><p>EffectTradeSkill</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_TRADE_SKILL</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>48</p></td> -</tr> -<tr class="odd"> -<td><p>EffectUnused</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_STEALTH one spell: Base Stealth</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>49</p></td> -</tr> -<tr class="odd"> -<td><p>EffectUnused</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_DETECT one spell: Detect</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>50</p></td> -</tr> -<tr class="odd"> -<td><p>EffectTransmitted</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_TRANS_DOOR</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>51</p></td> -</tr> -<tr class="odd"> -<td><p>EffectUnused</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_FORCE_CRITICAL_HIT unused</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>52</p></td> -</tr> -<tr class="odd"> -<td><p>EffectUnused</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_GUARANTEE_HIT one spell: zzOLDCritical Shot</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>53</p></td> -</tr> -<tr class="odd"> -<td><p>EffectEnchantItemPerm</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_ENCHANT_ITEM</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>54</p></td> -</tr> -<tr class="odd"> -<td><p>EffectEnchantItemTmp</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>55</p></td> -</tr> -<tr class="odd"> -<td><p>EffectTameCreature</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_TAMECREATURE</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>56</p></td> -</tr> -<tr class="odd"> -<td><p>EffectSummonPet</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_SUMMON_PET</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>57</p></td> -</tr> -<tr class="odd"> -<td><p>EffectLearnPetSpell</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_LEARN_PET_SPELL</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>58</p></td> -</tr> -<tr class="odd"> -<td><p>EffectWeaponDmg</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_WEAPON_DAMAGE</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>59</p></td> -</tr> -<tr class="odd"> -<td><p>EffectCreateRandomItem</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_CREATE_RANDOM_ITEM create item base at spell specific loot</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>60</p></td> -</tr> -<tr class="odd"> -<td><p>EffectProficiency</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_PROFICIENCY</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>61</p></td> -</tr> -<tr class="odd"> -<td><p>EffectSendEvent</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_SEND_EVENT</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>62</p></td> -</tr> -<tr class="odd"> -<td><p>EffectPowerBurn</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_POWER_BURN</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>63</p></td> -</tr> -<tr class="odd"> -<td><p>EffectThreat</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_THREAT</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>64</p></td> -</tr> -<tr class="odd"> -<td><p>EffectTriggerSpell</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_TRIGGER_SPELL</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>65</p></td> -</tr> -<tr class="odd"> -<td><p>EffectApplyAreaAura</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_APPLY_AREA_AURA_RAID</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>66</p></td> -</tr> -<tr class="odd"> -<td><p>EffectRechargeManaGem</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_CREATE_MANA_GEM (possibly recharge it, misc - is item ID)</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>67</p></td> -</tr> -<tr class="odd"> -<td><p>EffectHealMaxHealth</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_HEAL_MAX_HEALTH</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>68</p></td> -</tr> -<tr class="odd"> -<td><p>EffectInterruptCast</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_INTERRUPT_CAST</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>69</p></td> -</tr> -<tr class="odd"> -<td><p>EffectDistract</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_DISTRACT</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>70</p></td> -</tr> -<tr class="odd"> -<td><p>EffectPull</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_PULL one spell: Distract Move</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>71</p></td> -</tr> -<tr class="odd"> -<td><p>EffectPickPocket</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_PICKPOCKET</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>72</p></td> -</tr> -<tr class="odd"> -<td><p>EffectAddFarsight</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_ADD_FARSIGHT</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>73</p></td> -</tr> -<tr class="odd"> -<td><p>EffectUntrainTalents</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_UNTRAIN_TALENTS</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>74</p></td> -</tr> -<tr class="odd"> -<td><p>EffectApplyGlyph</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_APPLY_GLYPH</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>75</p></td> -</tr> -<tr class="odd"> -<td><p>EffectHealMechanical</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_HEAL_MECHANICAL one spell: Mechanical Patch Kit</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>76</p></td> -</tr> -<tr class="odd"> -<td><p>EffectSummonObjectWild</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_SUMMON_OBJECT_WILD</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>77</p></td> -</tr> -<tr class="odd"> -<td><p>EffectScriptEffect</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_SCRIPT_EFFECT</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>78</p></td> -</tr> -<tr class="odd"> -<td><p>EffectUnused</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_ATTACK</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>79</p></td> -</tr> -<tr class="odd"> -<td><p>EffectSanctuary</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_SANCTUARY</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>80</p></td> -</tr> -<tr class="odd"> -<td><p>EffectAddComboPoints</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_ADD_COMBO_POINTS</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>81</p></td> -</tr> -<tr class="odd"> -<td><p>EffectUnused</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_CREATE_HOUSE one spell: Create House (TEST)</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>82</p></td> -</tr> -<tr class="odd"> -<td><p>EffectNULL</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_BIND_SIGHT</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>83</p></td> -</tr> -<tr class="odd"> -<td><p>EffectDuel</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_DUEL</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>84</p></td> -</tr> -<tr class="odd"> -<td><p>EffectStuck</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_STUCK</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>85</p></td> -</tr> -<tr class="odd"> -<td><p>EffectSummonPlayer</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_SUMMON_PLAYER</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>86</p></td> -</tr> -<tr class="odd"> -<td><p>EffectActivateObject</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_ACTIVATE_OBJECT</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>87</p></td> -</tr> -<tr class="odd"> -<td><p>EffectWMODamage</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_WMO_DAMAGE</p></td> -</tr> -<tr class="odd"> -<td><p>-</p></td> -</tr> -<tr class="even"> -<td><p>88</p></td> -</tr> -<tr class="odd"> -<td><p>EffectWMORepair</p></td> -</tr> -<tr class="even"> -<td><p>SPELL_EFFECT_WMO_REPAIR |
