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authorFrancescoBorzi <borzifrancesco@gmail.com>2019-02-25 19:24:20 +0100
committerFrancescoBorzi <borzifrancesco@gmail.com>2019-02-25 19:24:20 +0100
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+# spell\_learn\_spell
+
+`Back-to:World`
+
+**The \`spell\_learn\_spell\` table**
+
+This table holds information on spells that should be learned at the same time a player learns another spell. For example the few spells that are automatically learned when a player first learns a new profession. All fields in this table use spell IDs from Spell.dbc.
+
+NOTE: Spells with spell effects SPELL\_EFFECT\_LEARN\_SPELL should NOT be included in this table.
+
+**Structure**
+
+<table>
+<colgroup>
+<col width="12%" />
+<col width="12%" />
+<col width="12%" />
+<col width="12%" />
+<col width="12%" />
+<col width="12%" />
+<col width="12%" />
+<col width="12%" />
+</colgroup>
+<tbody>
+<tr class="odd">
+<td><p><strong>Field</strong></p></td>
+<td><p><strong>Type</strong></p></td>
+<td><p><strong>Attributes</strong></p></td>
+<td><p><strong>Key</strong></p></td>
+<td><p><strong>Null</strong></p></td>
+<td><p><strong>Default</strong></p></td>
+<td><p><strong>Extra</strong></p></td>
+<td><p><strong>Comment</strong></p></td>
+</tr>
+<tr class="even">
+<td><p><a href="#spell_learn_spell-entry">entry</a></p></td>
+<td><p>smallint(5)</p></td>
+<td><p>unsigned</p></td>
+<td><p>PRI</p></td>
+<td><p>NO</p></td>
+<td><p>0</p></td>
+<td><p> </p></td>
+<td><p> </p></td>
+</tr>
+<tr class="odd">
+<td><p><a href="#spell_learn_spell-SpellID">SpellID</a></p></td>
+<td><p>smallint(5)</p></td>
+<td><p>unsigned</p></td>
+<td><p>PRI</p></td>
+<td><p>NO</p></td>
+<td><p>0</p></td>
+<td><p> </p></td>
+<td><p> </p></td>
+</tr>
+<tr class="even">
+<td><p><a href="#spell_learn_spell-Active">Active</a></p></td>
+<td><p>tinyint(3)</p></td>
+<td><p>unsigned</p></td>
+<td><p> </p></td>
+<td><p>NO</p></td>
+<td><p>0</p></td>
+<td><p> </p></td>
+<td><p> </p></td>
+</tr>
+</tbody>
+</table>
+
+**Description of the fields**
+
+### entry
+
+The entry of the spell that the player learns, either from a trainer or from anywhere else (.learn for example).
+
+### SpellID
+
+The entry of the spell that will be automatically learned by the player when the player learns the spell specified in [entry](#spell_learn_spell-entry).
+
+### Active
+
+Defines whether spell is shown in spell book or not.