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authorKitzunu <24550914+Kitzunu@users.noreply.github.com>2022-01-10 21:47:36 +0100
committerGitHub <noreply@github.com>2022-01-10 21:47:36 +0100
commit1060482971a322c8d14fea40a75c968732dc9350 (patch)
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chore: modelid
Diffstat (limited to 'docs')
-rw-r--r--docs/creature.md66
1 files changed, 28 insertions, 38 deletions
diff --git a/docs/creature.md b/docs/creature.md
index ea2b62d..0820ea7 100644
--- a/docs/creature.md
+++ b/docs/creature.md
@@ -15,21 +15,20 @@ Contains individual creature spawn data for each individual spawn of each indivi
| [areaId][5] | SMALLINT | UNSIGNED | | NO | 0 | | Area Identifier |
| [spawnMask][6] | TINYINT | UNSIGNED | | NO | 1 | | |
| [phaseMask][7] | SMALLINT | UNSIGNED | | NO | 1 | | |
-| [modelid][8] | MEDIUMINT | UNSIGNED | | NO | 0 | | 0 core determined random model or model_id to prevent random model selection by core. |
-| [equipment_id][9] | TINYINT | UNSIGNED | | NO | 1 | | |
-| [position_x][10] | FLOAT | SIGNED | | NO | 0 | | |
-| [position_y][11] | FLOAT | SIGNED | | NO | 0 | | |
-| [position_z][12] | FLOAT | SIGNED | | NO | 0 | | |
-| [orientation][13] | FLOAT | SIGNED | | NO | 0 | | |
-| [spawntimesecs][14] | INT | UNSIGNED | | NO | 120 | | |
-| [wander_distance][15] | FLOAT | SIGNED | | NO | 5 | | Dist in yards for random movement. |
-| [currentwaypoint][16] | MEDIUMINT | UNSIGNED | | NO | 0 | | Storage used by core. "Always set as 0" |
-| [curhealth][17] | INT | UNSIGNED | | NO | 1 | | Storage used by core. "Always set as 1" |
-| [curmana][18] | INT | UNSIGNED | | NO | 0 | | Storage used by core. "Always set as 0" |
-| [MovementType][19] | TINYINT | UNSIGNED | | NO | 0 | | 0 No movement, 1 random, 2 path |
-| [npcflag][20] | INT | UNSIGNED | | NO | 0 | | |
-| [unit_flags][21] | INT | UNSIGNED | | NO | 0 | | |
-| [dynamicflags][22] | INT | UNSIGNED | | NO | 0 | | |
+| [equipment_id][8] | TINYINT | UNSIGNED | | NO | 1 | | |
+| [position_x][9] | FLOAT | SIGNED | | NO | 0 | | |
+| [position_y][10] | FLOAT | SIGNED | | NO | 0 | | |
+| [position_z][11] | FLOAT | SIGNED | | NO | 0 | | |
+| [orientation][12] | FLOAT | SIGNED | | NO | 0 | | |
+| [spawntimesecs][13] | INT | UNSIGNED | | NO | 120 | | |
+| [wander_distance][14] | FLOAT | SIGNED | | NO | 5 | | Dist in yards for random movement. |
+| [currentwaypoint][15] | MEDIUMINT | UNSIGNED | | NO | 0 | | Storage used by core. "Always set as 0" |
+| [curhealth][16] | INT | UNSIGNED | | NO | 1 | | Storage used by core. "Always set as 1" |
+| [curmana][17] | INT | UNSIGNED | | NO | 0 | | Storage used by core. "Always set as 0" |
+| [MovementType][18] | TINYINT | UNSIGNED | | NO | 0 | | 0 No movement, 1 random, 2 path |
+| [npcflag][19] | INT | UNSIGNED | | NO | 0 | | |
+| [unit_flags][20] | INT | UNSIGNED | | NO | 0 | | |
+| [dynamicflags][21] | INT | UNSIGNED | | NO | 0 | | |
[1]: #guid
[2]: #id
@@ -38,21 +37,20 @@ Contains individual creature spawn data for each individual spawn of each indivi
[5]: #areaId
[6]: #spawnmask
[7]: #phasemask
-[8]: #modelid
-[9]: #equipment_id
-[10]: #position_x
-[11]: #position_y
-[12]: #position_z
-[13]: #orientation
-[14]: #spawntimesecs
-[15]: #wander_distance
-[16]: #currentwaypoint
-[17]: #curhealth
-[18]: #curmana
-[19]: #movementtype
-[20]: #npcflag
-[21]: #unit_flags
-[22]: #dynamicflags
+[8]: #equipment_id
+[9]: #position_x
+[10]: #position_y
+[11]: #position_z
+[12]: #orientation
+[13]: #spawntimesecs
+[14]: #wander_distance
+[15]: #currentwaypoint
+[16]: #curhealth
+[17]: #curmana
+[18]: #movementtype
+[19]: #npcflag
+[20]: #unit_flags
+[21]: #dynamicflags
**Field Descriptions**
@@ -103,14 +101,6 @@ The creature will spawn in only the 10 and 25 man heroic versions of the map tha
This is a bit-mask field that describes all the phases that a creature will appear in. Aura 261 determines the phase you can see. For example, if you had this aura <http://www.wowhead.com/?spell=55782>, you would be able to see creatures in phase 2. If you wanted the creature to be visible in both phase 1 and phase 2, you would set the phase-mask to 3.
-### modelid
-
-The model ID associated with the creature. Note that two creatures that use the same template can have different models. See [creature\_model\_info](creature_model_info) for more information on model-specific characteristics.
-
-Note:
-
-This can be left at 0 and a random model from its assigned models in [creature\_template](creature_template) will be assigned by the core.
-
### equipment\_id
The ID as defined within [creature\_equip\_template](creature_equip_template) corresponding to the [entry](creature_template). The value essential defines the equip: