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| author | Kitzunu <24550914+Kitzunu@users.noreply.github.com> | 2021-11-16 22:34:13 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-11-16 22:34:13 +0100 |
| commit | 16a3d166070ab057fdbfcb59226efba5bf0913c4 (patch) | |
| tree | c4056a6157b7ef71fa14fb51ee3b5cea8306267b /docs | |
| parent | a5fe467bb58e430d38bcad0cb9edecc654e53c9c (diff) | |
| download | wiki-16a3d166070ab057fdbfcb59226efba5bf0913c4.tar.gz wiki-16a3d166070ab057fdbfcb59226efba5bf0913c4.tar.bz2 wiki-16a3d166070ab057fdbfcb59226efba5bf0913c4.zip | |
chore: Update cpp-code-standards
Diffstat (limited to 'docs')
| -rw-r--r-- | docs/cpp-code-standards.md | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/docs/cpp-code-standards.md b/docs/cpp-code-standards.md index 46102b3..2862d87 100644 --- a/docs/cpp-code-standards.md +++ b/docs/cpp-code-standards.md @@ -234,8 +234,9 @@ References are defined in a similar way (& must be stuck to the type) Creature& creature; ``` -Never define Creature\* me; in a creature script! -'me' is the pointer to the scripted creature. +Never define "me" in a creature or object script! + +'me' is the pointer to the scripted creature or object. ### Defining const variables |
