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authorSilker <61223313+Si1ker@users.noreply.github.com>2021-04-03 18:42:58 -0600
committerGitHub <noreply@github.com>2021-04-04 02:42:58 +0200
commit3dc3755a9fe4da93f08f61324c7b5c1dee18ce09 (patch)
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parent6cc31e694f24537aff1aeebbf6eff271e64684b4 (diff)
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docs: improve creature_formations (#425)
Diffstat (limited to 'docs')
-rw-r--r--docs/creature_formations.md18
1 files changed, 11 insertions, 7 deletions
diff --git a/docs/creature_formations.md b/docs/creature_formations.md
index 6bd44c8..da9442f 100644
--- a/docs/creature_formations.md
+++ b/docs/creature_formations.md
@@ -32,7 +32,17 @@ GUID of group leader
## memberGUID
-GUID of group member
+GUID of group member. NOTE: Is required to have an entry with `leaderGUID` and `memberGUID` with the `leaderGUID` in order to make the group work.
+Example:
+
+* Leader = 1
+* Members = 2 and 3
+
+| leaderGUID | memberGUID |
+|------------|------------|
+| 1 | 1 |
+| 1 | 2 |
+| 1 | 3 |
## dist
@@ -77,9 +87,3 @@ If your leader has a path like the one below where he moves to point 5 then back
8 7 6
```
-
-If your leader has a path like the one below where he moves to point 5 then back to 1 you would set point\_1 = 4 and point\_2 = 8 on the memberGUID. If the memberGUID is at angle 90 up to point 5 it will switch to angle 270 for the return trip. This is only needed to keep creatures on the correct side. these values can be left at 0 for creatures following directly behind leaderGUID or any creatures in a circular path.
-
-## Attachments:
-
-![](images/icons/bullet_blue.gif){width="8" height="8"} [followangle2.png](attachments/2129997/2130322.png) (image/png)