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| author | Kitzunu <24550914+Kitzunu@users.noreply.github.com> | 2021-05-11 18:28:11 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-05-11 18:28:11 +0200 |
| commit | 72768ee29e2b730a8845d06c5e9e2024761d881b (patch) | |
| tree | f2ef69589062a9d34c1102e2c89403f6e3b5eaf7 /docs | |
| parent | c135d90b8d4231a6ed1df5bdddfeee9f9555c756 (diff) | |
| download | wiki-72768ee29e2b730a8845d06c5e9e2024761d881b.tar.gz wiki-72768ee29e2b730a8845d06c5e9e2024761d881b.tar.bz2 wiki-72768ee29e2b730a8845d06c5e9e2024761d881b.zip | |
chore(gm-commands): Aplhabetical order (#477)
Diffstat (limited to 'docs')
| -rw-r--r-- | docs/GM-Commands.md | 132 |
1 files changed, 66 insertions, 66 deletions
diff --git a/docs/GM-Commands.md b/docs/GM-Commands.md index 2e40b82..8118926 100644 --- a/docs/GM-Commands.md +++ b/docs/GM-Commands.md @@ -6,21 +6,21 @@ Note: Some commands are working only by selecting a player or a creature. These |Command|Security|Syntax|Description| |-------|--------|------|-----------| -|account|0|`.account`|Display the access level of your account.| |account addon|1|`.account addon #addon`|Set expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk.| |account create|4|`.account create $account $password`|Create account and set password to it.| |account delete|4|`.account delete $account`|Delete account with all characters.| -|account lock|0|`.account lock [on/off]`|Allow login from account only from current used IP or remove this requirement.| |account lock country|0|`.account lock country [on/off]`|Allow login from account only from current used Country or remove this requirement.| +|account lock|0|`.account lock [on/off]`|Allow login from account only from current used IP or remove this requirement.| |account onlinelist|4|`.account onlinelist`|Show list of online accounts.| |account password|0|`.account password $old_password $new_password $new_password`|Change your account password.| -|account set|2|`.account set $subcommand`|Type .account set to see the list of possible subcommands or .help account set $subcommand to see info on subcommands| |account set addon|2|`.account set addon [$account] #addon`|Set user (possible targeted) expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk.| |account set gmlevel|4|`.account set gmlevel [$account] #level [#realmid]`|Set the security level for targeted player (can't be used at self) or for account $name to a level of #level on the realm #realmID. #level may range from 0 to 3. #reamID may be -1 for all realms.| |account set password|4|`.account set password $account $password $password`|Set password for account.| -|achievement|2|`.achievement $subcommand`|Type .achievement to see the list of possible subcommands or .help achievement $subcommand to see info on subcommands| +|account set|2|`.account set $subcommand`|Type .account set to see the list of possible subcommands or .help account set $subcommand to see info on subcommands| +|account|0|`.account`|Display the access level of your account.| |achievement add|2|`.achievement add $achievement`|Add an achievement to the targeted player. $achievement: can be either achievement id or achievement link| |achievement checkall|3|`.achievement checkall`|Check all achievement criteria of the selected player.| +|achievement|2|`.achievement $subcommand`|Type .achievement to see the list of possible subcommands or .help achievement $subcommand to see info on subcommands| |additem|2|`.additem #itemid/[#itemname]/#shift-click-item-link #itemcount`|Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added. **If #itemcount is negative, it will remove the item(s) from the character.**| |additemset|2|`.additemset #itemsetid`|Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.| |announce|2|`.announce $MessageToBroadcast`|Send a global message to all players online in chat log.| @@ -32,38 +32,32 @@ Note: Some commands are working only by selecting a player or a creature. These |arena lookup|2|`.arena lookup $name`|Command that give a list of arenateam with the given $name| |arena rename|3|`.arena rename "oldname" "newname"`|Command to rename Arena-team name.| |aura|2|`.aura #spellid`|Add the aura from spell #spellid to the selected Unit.| -|unaura|2|`.unaura #spellid`|Remove aura due to spell #spellid from the selected Unit.| -|ban|2|`.ban $subcommand`|Type .ban to see the list of possible subcommands or .help ban $subcommand to see info on subcommands| |ban account|2|`.ban account $account_name $bantime $reason`|Ban account and kick the player if ingame on any character. $bantime: negative value leads to permban, otherwise use a timestring like `4d20h3s`.| |ban character|2|`.ban character $character_name $bantime $reason`|Ban character and kick that character if ingame. $bantime: negative value leads to permban, otherwise use a timestring like `4d20h3s`.| |ban ip|2|`.ban ip $Ip $bantime $reason`|Ban IP. $bantime: negative value leads to permban, otherwise use a timestring like `4d20h3s`.| |ban playeraccount|2|`.ban playeraccount $character_name $bantime $reason`|Ban an account based on the character's name and kick that character if ingame. $bantime: negative value leads to permban, otherwise use a timestring like `4d20h3s`.| -|unban|2|`.unban $subcommand`|Type .unban to see the list of possible subcommands or .help unban $subcommand to see info on subcommands| -|unban account|2|`.unban account $Name`|Unban accounts for account name pattern.| -|unban character|2|`.unban character $Name`|Unban accounts for character name pattern.| -|unban ip|2|`.unban ip $Ip`|Unban accounts for IP pattern.| -|baninfo|2|`.baninfo $subcommand`|Type .baninfo to see the list of possible subcommands or .help baninfo $subcommand to see info on subcommands| +|ban|2|`.ban $subcommand`|Type .ban to see the list of possible subcommands or .help ban $subcommand to see info on subcommands| |baninfo account|2|`.baninfo account $accountid`|Watch full information about a specific ban.| |baninfo character|2|`.baninfo character $charactername`|Watch full information about a specific ban.| |baninfo ip|2|`.baninfo ip $ip`|Watch full information about a specific ban.| +|baninfo|2|`.baninfo $subcommand`|Type .baninfo to see the list of possible subcommands or .help baninfo $subcommand to see info on subcommands| |bank|2|`.bank`|Show your bank inventory.| -|banlist|2|`.banlist $subcommand`|Type .banlist to see the list of possible subcommands or .help banlist $subcommand to see info on subcommands| |banlist account|2|`.banlist account [$Name]`|Searches the banlist for a account name pattern or show full list account bans.| |banlist character|2|`.banlist character $Name`|Searches the banlist for a character name pattern. Pattern required.| |banlist ip|2|`.banlist ip [$Ip]`|Searches the banlist for a IP pattern or show full list of IP bans.| +|banlist|2|`.banlist $subcommand`|Type .banlist to see the list of possible subcommands or .help banlist $subcommand to see info on subcommands| |bf enable|3|`.bf enable #battleid`|| |bf start|3|`.bf start #battleid`|| |bf stop|3|`.bf stop #battleid`|| |bf switch|3|`.bf switch #battleid`|| |bf timer|3|`.bf timer #battleid #timer`|| |bindsight|3|`.bindsight`|Binds vision to the selected unit indefinitely. Cannot be used while currently possessing a target.| -|unbindsight|3|`.unbindsight`|Removes bound vision. Cannot be used while currently possessing a target.| -|cast|2|`.cast #spellid [triggered]`|Cast #spellid to selected target. If no target selected cast to self. If 'trigered' or part provided then spell casted with triggered flag.| |cast back|2|`.cast back #spellid [triggered]`|Selected target will cast #spellid to your character. If 'trigered' or part provided then spell casted with triggered flag.| |cast dest|2|`.cast dest #spellid #x #y #z [triggered]`|Selected target will cast #spellid at provided destination. If 'trigered' or part provided then spell casted with triggered flag.| |cast dist|2|`.cast dist #spellid [#dist [triggered]]`|You will cast spell to pint at distance #dist. If 'trigered' or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.| |cast self|2|`.cast self #spellid [triggered]`|Cast #spellid by target at target itself. If 'trigered' or part provided then spell casted with triggered flag.| |cast target|2|`.cast target #spellid [triggered]`|Selected target will cast #spellid to his victim. If 'trigered' or part provided then spell casted with triggered flag.| +|cast|2|`.cast #spellid [triggered]`|Cast #spellid to selected target. If no target selected cast to self. If 'trigered' or part provided then spell casted with triggered flag.| |character changefaction|2|`.character changefaction $name`|Change character faction.| |character changerace|2|`.character changerace $name`|Change character race.| |character customize|2|`.character customize [$name]`|Mark selected in game or by $name in command character for customize at next login.| @@ -76,7 +70,6 @@ Note: Some commands are working only by selecting a player or a creature. These |character rename|2|`.character rename [$name]`|Mark selected in game or by $name in command character for rename at next login.| |character reputation|2|`.character reputation [$player_name]`|Show reputation information for selected player or player find by $player_name.| |character titles|2|`.character titles [$player_name]`|Show known titles list for selected player or player find by $player_name.| -|cheat|2|`.cheat $subcommand`|Type .cheat to see the list of possible subcommands or .help cheat $subcommand to see info on subcommands| |cheat casttime|2|`.cheat casttime [on/off]`|Enables or disables your character's spell cast times.| |cheat cooldown|2|`.cheat cooldown [on/off]`|Enables or disables your character's spell cooldowns.| |cheat god|2|`.cheat god [on/off]`|Enables or disables your character's ability to take damage.| @@ -84,13 +77,12 @@ Note: Some commands are working only by selecting a player or a creature. These |cheat status|2|`.cheat status`|Shows the cheats you currently have enabled.| |cheat taxi|2|`.cheat taxi on/off`|Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.Visited taxi nodes sill accessible after removing access.| |cheat waterwalk|2|`.cheat waterwalk on/off`|Set on/off waterwalk state for selected player or self if no player selected.| +|cheat|2|`.cheat $subcommand`|Type .cheat to see the list of possible subcommands or .help cheat $subcommand to see info on subcommands| |combatstop|2|`.combatstop [$playername]`|Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.| |cometome|3|`.cometome $parameter`|Make selected creature come to your current location (new position not saved to DB).| |commands|0|`.commands`|Display a list of available commands for your account level.| |cooldown|2|`.cooldown [#spell_id]`|Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).| |damage|2|`.damage $damage_amount [$school [$spellid]]`|Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.| -|debug|2|`.debug $subcommand`|Type .debug to see the list of possible subcommands or .help debug $subcommand to see info on subcommands| -|debug Mod32Value|3|`.debug Mod32Value #field #value`|Add #value to field #field of your character.| |debug areatriggers|3|`.debug areatriggers`|Toggle debug mode for areatriggers. In debug mode GM will be notified if reaching an areatrigger| |debug arena|3|`.debug arena`|Toggle debug mode for arenas. In debug mode GM can start arena with single player.| |debug bg|3|`.debug bg`|Toggle debug mode for battlegrounds. In debug mode GM can start battleground with single player.| @@ -100,8 +92,9 @@ Note: Some commands are working only by selecting a player or a creature. These |debug getvalue|3|`.debug $field [1\0]`|1: get uint32 value of $field of the selected unit; 0: get float value of $field of the selected unit| |debug hostil|1||Get hostile reference list of the selected unit.| |debug itemexpire|3|`.debug itemexpire $guid`|Delete the item with $guid.| -|debug los|3|`.debug los`|Show information about the line of sight status.| |debug lootrecipient|3|`.debug lootrecipient`|Get loot recipient of the selected creature.| +|debug los|3|`.debug los`|Show information about the line of sight status.| +|debug Mod32Value|3|`.debug Mod32Value #field #value`|Add #value to field #field of your character.| |debug moveflags|3|`.debug moveflags [$newMoveFlags [$newMoveFlags2]]`|No params given will output the current moveflags of the target| |debug play cinematic|1|`.debug play cinematic #cinematicid`|Play cinematic #cinematicid for you. You stay at place while your mind fly.| |debug play movie|1|`.debug play movie #movieid`|Play movie #movieid for you.| @@ -124,6 +117,7 @@ Note: Some commands are working only by selecting a player or a creature. These |debug spawnvehicle|3|`.debug spawnvehicle #entry [#vehicleid]`|Spawn vehicle with creature template #entry and optional #vehicleid.| |debug unitstate|3|`.debug unitstate [#unitstate]`|Set #unitstate for the selected unit. If no parameter is specified show the unit state and the react state of the unit.| |debug uws|3|`.debug uws #worldstate #value`|Send update world state for #worldstate and #value to the current player.| +|debug|2|`.debug $subcommand`|Type .debug to see the list of possible subcommands or .help debug $subcommand to see info on subcommands| |deserter bg add|3|`.deserter bg add $time`|Adds the bg deserter debuff to your target with $time duration.| |deserter bg remove|3|`.deserter bg remove`|Removes the bg deserter debuff from your target.| |deserter instance add|3|`.deserter instance add $time`|Adds the instance deserter debuff to your target with $time duration.| @@ -144,24 +138,22 @@ Note: Some commands are working only by selecting a player or a creature. These |disable remove vmap|3|`.disable remove vmap $entry`|| |dismount|0|`.dismount`|Dismount you, if you are mounted.| |distance|3|`.distance`|Display the distance from your character to the selected creature.| -|event|2|`.event #event_id`|Show details about event with #event_id.| |event activelist|2|`.event activelist`|Show list of currently active events.| |event start|2|`.event start #event_id`|Start event #event_id. Set start time for event to current moment (change not saved in DB).| |event stop|2|`.event stop #event_id`|Stop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).| +|event|2|`.event #event_id`|Show details about event with #event_id.| |explorecheat|3|`.explorecheat [1\0]`|1: Set all zones to explored; 0: Set all zones to unexplored| |flusharenapoints|3|`.flusharenapoints`|Use it to distribute arena points based on arena team ratings, and start a new week.| |freeze|2|`.freeze (#player)`|"Freezes" #player and disables his chat. When using this without #name it will freeze your target.| -|unfreeze|2|`.unfreeze (#player)`|"Unfreezes" #player and enables his chat again. When using this without #name it will unfreeze your target.| -|gm|1|`.gm [on/off]`|Enable or Disable in game GM MODE or show current state of on/off not provided.| |gm chat|2|`.gm chat [on/off]`|Enable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided.| |gm fly|2|`.gm fly [on/off]`|Enable/disable gm fly mode.| |gm ingame|0|`.gm ingame`|Display a list of available in game Game Masters.| |gm list|3|`.gm list`|Display a list of all Game Masters accounts and security levels.| |gm visible|2|`.gm visible on/off`|Output current visibility state or make GM visible(on) and invisible(off) for other players.| +|gm|1|`.gm [on/off]`|Enable or Disable in game GM MODE or show current state of on/off not provided.| |gmannounce|2|`.gmannounce $announcement`|Send an announcement to online Gamemasters.| |gmnameannounce|2|`.gmnameannounce $announcement`|Send an announcement to all online GM's, displaying the name of the sender.| |gmnotify|2|`.gmnotify $notification`|Displays a notification on the screen of all online GM's.| -|go|1|`.go $subcommand`|Type .go to see the list of possible subcommands or .help go $subcommand to see info on subcommands| |go creature|1|Syntax:.go creature #creature_guid|Teleport your character to creature with guid #creature_guid..go creature #creature_nameTeleport your character to creature with this name..go creature id #creature_entryTeleport your character to a creature that was spawned from the template with this entry.If more than one creature is found, then you are teleported to the first that is found inside the database.| |go gobject|1|`.go gobject #object_guid`|Teleport your character to gameobject with guid #object_guid| |go graveyard|1|`.go graveyard #graveyardId`|Teleport to graveyard with the graveyardId specified.| @@ -171,10 +163,10 @@ Note: Some commands are working only by selecting a player or a creature. These |go trigger|1|`.go trigger #trigger_id`|Teleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.| |go xyz|1|`.go xyz #x #y [#z [#mapid [#orientation]]]`|Teleport player to point with (#x,#y,#z) coordinates at map #mapid with orientation #orientation. If z is not provided, ground/water level will be used. If mapid is not provided, the current map will be used. If #orientation is not provided, the current orientation will be used.| |go zonexy|1|`.go zonexy #x #y [#zone]`|Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart| -|gobject|2|`.gobject $subcommand`|Type .gobject to see the list of possible subcommands or .help gobject $subcommand to see info on subcommands| +|go|1|`.go $subcommand`|Type .go to see the list of possible subcommands or .help go $subcommand to see info on subcommands| |gobject activate|2|`.gobject activate #guid`|Activates an object like a door or a button.| -|gobject add|3|`.gobject add #id`|Add a game object from game object templates to the world at your current location using the #id. spawntimesecs sets the spawntime, it is optional. Note: this is a copy of .gameobject.| |gobject add temp|2||Adds a temporary gameobject that is not saved to DB.| +|gobject add|3|`.gobject add #id`|Add a game object from game object templates to the world at your current location using the #id. spawntimesecs sets the spawntime, it is optional. Note: this is a copy of .gameobject.| |gobject delete|3|`.gobject delete #go_guid`|Delete gameobject with guid #go_guid.| |gobject info|1|`.gobject info [$object_entry]`|Query Gameobject information for selected gameobject or given entry.| |gobject move|3|`.gobject move #goguid [#x #y #z]`|Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).| @@ -182,36 +174,36 @@ Note: Some commands are working only by selecting a player or a creature. These |gobject set phase|3|`.gobject set phase #guid #phasemask`|Gameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.| |gobject target|1|`.gobject target [#go_id\#go_name_part]`|Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.| |gobject turn|3|`.gobject turn #goguid`|Set for gameobject #goguid orientation same as current character orientation.| +|gobject|2|`.gobject $subcommand`|Type .gobject to see the list of possible subcommands or .help gobject $subcommand to see info on subcommands| |gps|1|`.gps [$name\$shift-link]`|Display the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and zone Id| -|group|2|`.group $subcommand`|Type .group to see the list of possible subcommands or .help group $subcommand to see info on subcommands| |group disband|2|`.group disband [$characterName]`|Disbands the given character's group.| |group join|2|`.group join $AnyCharacterNameFromGroup [$CharacterName]`|Adds to group of player $AnyCharacterNameFromGroup player $CharacterName (or selected).| |group leader|2|`.group leader [$characterName]`|Sets the given character as his group's leader.| |group remove|2|`.group remove [$characterName]`|Removes the given character from his group.| +|group|2|`.group $subcommand`|Type .group to see the list of possible subcommands or .help group $subcommand to see info on subcommands| |groupsummon|2|`.groupsummon [$charactername]`|Teleport the given character and his group to you. Teleported only online characters but original selected group member can be offline.| |guid|2|`.guid`|Display the GUID for the selected character.| -|guild|2|`.guild $subcommand`|Type .guild to see the list of possible subcommands or .help guild $subcommand to see info on subcommands| |guild create|2|`.guild create [$GuildLeaderName] "$GuildName"`|Create a guild named $GuildName with the player $GuildLeaderName (or selected) as leader. Guild name must in quotes.| |guild delete|2|`.guild delete "$GuildName"`|Delete guild $GuildName. Guild name must in quotes.| |guild invite|2|`.guild invite [$CharacterName] "$GuildName"`|Add player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes.| |guild rank|2|`.guild rank [$CharacterName] #Rank`|Set for player $CharacterName (or selected) rank #Rank in a guild.| |guild uninvite|2|`.guild uninvite [$CharacterName]`|Remove player $CharacterName (or selected) from a guild.| +|guild|2|`.guild $subcommand`|Type .guild to see the list of possible subcommands or .help guild $subcommand to see info on subcommands| |help|0|`.help [$command]`|Display usage instructions for the given $command. If no $command provided show list available commands.| |hidearea|3|`.hidearea #areaid`|Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.| -|honor|2|`.honor $subcommand`|Type .honor to see the list of possible subcommands or .help honor $subcommand to see info on subcommands| +|~~honor add kill~~ NOT IMPLEMENTED|2|gi`.honor add kill`|Add the targeted unit as one of your pvp kills today (you only get honor if it's a racial leader or a player)| |honor add|2|`.honor add $amount`|Add a certain amount of honor (gained today) to the selected player.| -|~~honor add kill~~ NOT IMPLEMENTED|2|`.honor add kill`|Add the targeted unit as one of your pvp kills today (you only get honor if it's a racial leader or a player)| |honor update|2|`.honor update`|Force the yesterday's honor fields to be updated with today's data, which will get reset for the selected player.| -|instance|1|`.instance $subcommand`|Type .instance to see the list of possible subcommands or .help instance $subcommand to see info on subcommands| +|honor|2|`.honor $subcommand`|Type .honor to see the list of possible subcommands or .help honor $subcommand to see info on subcommands| |instance getbossstate|1|`.instance getbossstate $bossId [$Name]`|Gets the current EncounterState for the provided boss id. If no character name is provided, the current map will be used as target.| |instance listbinds|1|`.instance listbinds`|Lists the binds of the selected player.| |instance savedata|3|`.instance savedata`|Save the InstanceData for the current player's map to the DB.| |instance setbossstate|2|`.instance setbossstate $bossId $encounterState [$Name]`|Sets the EncounterState for the given boss id to a new value. EncounterStates range from 0 to 5. If no character name is provided, the current map will be used as target.| |instance stats|1|`.instance stats`|Shows statistics about instances.| |instance unbind|2|`.instance unbind <mapid\all> [difficulty]`|Clear all/some of player's binds| +|instance|1|`.instance $subcommand`|Type .instance to see the list of possible subcommands or .help instance $subcommand to see info on subcommands| |itemmove|2|`.itemmove #sourceslotid #destinationslotid`|Move an item from slots #sourceslotid to #destinationslotid in your inventory Not yet implemented| |kick|2|`.kick [$charactername] [$reason]`|Kick the given character name from the world with or without reason. If no character name is provided then the selected player (except for yourself) will be kicked. If no reason is provided, default is "No Reason".| -|learn|2|`.learn #spell [all]`|Selected character learn a spell of id #spell. If 'all' provided then all ranks learned.| |learn all crafts|2|`.learn crafts`|Learn all professions and recipes.| |learn all default|2|`.learn all default [$playername]`|Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.| |learn all gm|2|`.learn all gm`|Learn all default spells for Game Masters.| @@ -221,7 +213,7 @@ Note: Some commands are working only by selecting a player or a creature. These |learn all my spells|2|`.learn all my spells`|Learn all spells (except talents and spells with first rank learned as talent) available for his class.| |learn all my talents|2|`.learn all my talents`|Learn all talents (and spells with first rank learned as talent) available for his class.| |learn all recipes|2|`.learn all recipes [$profession]`|Learns all recipes of specified profession and sets skill level to max. Example: .learn all recipes enchanting| -|unlearn|2|`.unlearn #spell [all]`|Unlearn for selected player a spell #spell. If 'all' provided then all ranks unlearned.| +|learn|2|`.learn #spell [all]`|Selected character learn a spell of id #spell. If 'all' provided then all ranks learned.| |levelup|2|`.levelup [$playername] [#numberoflevels]`|Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.| |lfg clean|3|`.flg clean`|Cleans current queue, only for debugging purposes.| |lfg group|1|`.lfg group`|Shows information about all players in the group (state, roles, comment, dungeons selected).| @@ -229,12 +221,11 @@ Note: Some commands are working only by selecting a player or a creature. These |lfg player|1|`.lfg player`|Shows information about player (state, roles, comment, dungeons selected).| |lfg queue|1|`.lfg queue`|Shows info about current lfg queues.| |linkgrave|3|`.linkgrave #graveyard_id [alliance\horde]`|Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).| -|list|1|`.list $subcommand`|Type .list to see the list of possible subcommands or .help list $subcommand to see info on subcommands| |list auras|1|`.list auras`|List auras (passive and active) of selected creature or player. If no creature or player is selected, list your own auras.| |list creature|1|`.list creature #creature_id [#max_count]`|Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.| |list gobject|1|`.list gobject #gameobject_id [#max_count]`|Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.| |list item|1|`.list item #item_id [#max_count]`|Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.| -|lookup|1|`.lookup $subcommand`|Type .lookup to see the list of possible subcommands or .help lookup $subcommand to see info on subcommands| +|list|1|`.list $subcommand`|Type .list to see the list of possible subcommands or .help list $subcommand to see info on subcommands| |lookup area|1|`.lookup area $namepart`|Looks up an area by $namepart, and returns all matches with their area ID's.| |lookup creature|1|`.lookup creature $namepart`|Looks up a creature by $namepart, and returns all matches with their creature ID's.| |lookup event|1|`.lookup event $name`|Attempts to find the ID of the event with the provided $name.| @@ -248,11 +239,12 @@ Note: Some commands are working only by selecting a player or a creature. These |lookup player ip|2|`.lookup player ip $ip ($limit)`|Searchs players, which account ast_ip is $ip with optional parametr $limit of results.| |lookup quest|1|`.lookup quest $namepart`|Looks up a quest by $namepart, and returns all matches with their quest ID's.| |lookup skill|1|`.lookup skill $$namepart`|Looks up a skill by $namepart, and returns all matches with their skill ID's.| -|lookup spell|1|`.lookup spell $namepart`|Looks up a spell by $namepart, and returns all matches with their spell ID's.| |lookup spell id|1|`.lookup spell id #spellid`|Looks up a spell by #spellid, and returns the match with its spell name.| +|lookup spell|1|`.lookup spell $namepart`|Looks up a spell by $namepart, and returns all matches with their spell ID's.| |lookup taxinode|1|`.lookup taxinode $substring`|Search and output all taxinodes with provide $substring in name.| |lookup teleport|1|`.lookup teleport $substring`|Search and output all .teleport command locations with provide $substring in name.| |lookup title|1|`.lookup title $$namepart`|Looks up a title by $namepart, and returns all matches with their title ID's and index's.| +|lookup|1|`.lookup $subcommand`|Type .lookup to see the list of possible subcommands or .help lookup $subcommand to see info on subcommands| |mailbox|1|`.mailbox`|Open mailbox.| |maxskill|2|`.maxskill`|Sets all skills of the targeted player to their maximum values for its current level.| |mmap loadedtiles|3|`.mmap loadedtiles`|To show which tiles are currently loaded.| @@ -260,7 +252,6 @@ Note: Some commands are working only by selecting a player or a creature. These |mmap path|3|`.mmap path`|To calculate and show a path to current select unit.| |mmap stats|3|`.mmap stats`|To show information about current state of mmaps.| |mmap testarea|3|`.mmap testarea`|To calculate paths for all nearby npcs to player.| -|modify|2|`.modify $subcommand`|Type .modify to see the list of possible subcommands or .help modify $subcommand to see info on subcommands| |modify arenapoints|1|`.modify arenapoints #value`|Add $amount arena points to the selected player.| |modify bit|2|`.modify bit #field #bit`|Toggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.| |modify drunk|2|`.modify drunk #value`|Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.| @@ -277,34 +268,33 @@ Note: Some commands are working only by selecting a player or a creature. These |modify reputation|2|`.modify reputation #repId (#repvalue \ $rankname [#delta])`|Sets the selected players reputation with faction #repId to #repvalue or to $reprank. If the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified. You can use '.pinfo rep' to list all known reputation ids, or use '.lookup faction $name' to locate a specific faction id.| |modify runicpower|2|`.modify runicpower #newrunicpower`|Modify the runic power of the selected player. If no player is selected, modify your runic power.| |modify scale|2|`.modify scale #scale`|Modify size of the selected player or creature to "normal scale"*rate. If no player or creature is selected, modify your size. #rate may range from 0.1 to 10.| -|modify speed|2|`.modify speed $speedtype #rate`|Modify the running speed of the selected player to "normal base run speed"= 1. If no player is selected, modify your speed. $speedtypes may be fly, all, walk, backwalk, or swim. #rate may range from 0.1 to 50.| |modify speed all|2|`.modify aspeed #rate`|Modify all speeds -run,swim,run back,swim back- of the selected player to "normalbase speed for this move type"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.| |modify speed backwalk|2|`.modify speed backwalk #rate`|Modify the speed of the selected player while running backwards to "normal walk back speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.| |modify speed fly|2|`.modify speed fly #rate`|Modify the flying speed of the selected player to "normal flying speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.| |modify speed swim|2|`.modify speed swim #rate`|Modify the swim speed of the selected player to "normal swim speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.| |modify speed walk|2|`.modify speed bwalk #rate`|Modify the speed of the selected player while running to "normal walk speed"*rate. If no player is selected, modify your speed. #rate may range from 0.1 to 50.| +|modify speed|2|`.modify speed $speedtype #rate`|Modify the running speed of the selected player to "normal base run speed"= 1. If no player is selected, modify your speed. $speedtypes may be fly, all, walk, backwalk, or swim. #rate may range from 0.1 to 50.| |modify spell|2||TODO| |modify standstate|2|`.modify standstate #emoteid`|Change the emote of your character while standing to #emoteid.| |modify talentpoints|2|`.modify talentpoints #amount`|Set free talent points for selected character or character's pet. It will be reset to default expected at next levelup/login/quest reward.| -|morph|1|`.morph #displayid`|Change your current model id to #displayid.| +|modify|2|`.modify $subcommand`|Type .modify to see the list of possible subcommands or .help modify $subcommand to see info on subcommands| |morph reset|1|`.morph reset`|Reset the original model for the selected target.| +|morph|1|`.morph #displayid`|Change your current model id to #displayid.| |movegens|3|`.movegens`|Show movement generators stack for selected creature or player.| |mute|2|`.mute [$playerName] $timeInMinutes [$reason]`|Disible chat messaging for any character from account of character $playerName (or currently selected) at $timeInMinutes minutes. Player can be offline.| -|unmute|2|`.unmute [$playerName]`|Restore chat messaging for any character from account of character $playerName (or selected). Character can be ofline.| |mutehistory|2|`.mutehistory #accountname`|Show mute history for account #accountname.| |nameannounce|2|`.nameannounce $announcement`|Send an announcement to all online players, displaying the name of the sender.| |neargrave|2|`.neargrave [alliance\horde]`|Find nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).| |notify|2|`.notify $MessageToBroadcast`|Send a global message to all players online in screen.| -|npc|2|`.npc $subcommand`|Type .npc to see the list of possible subcommands or .help npc $subcommand to see info on subcommands| -|npc add|3|`.npc add #creatureid`|Spawn a creature by the given template id of #creatureid.| |npc add formation|3|`.npc add formation $leader`|Add selected creature to a leader's formation.| |npc add item|3|`.npc add item #itemId <#maxcount><#incrtime><#extendedcost>r`|Add item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.| |npc add move|3|`.npc add move #creature_guid [#waittime]`|Add your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.| |npc add temp|3|`.npc add temp`|Adds temporary NPC, not saved to database.| -|npc delete|3|`.npc delete [#guid]`|Delete creature with guid #guid (or the selected if no guid is provided)| +|npc add|3|`.npc add #creatureid`|Spawn a creature by the given template id of #creatureid.| |npc delete item|3|`.npc delete item #itemId`|Remove item #itemid from item list of selected vendor.| -|npc follow|2|`.npc follow start`|Selected creature start follow you until death/fight/etc.| +|npc delete|3|`.npc delete [#guid]`|Delete creature with guid #guid (or the selected if no guid is provided)| |npc follow stop|2|`.npc follow stop`|Selected creature (non pet) stop follow you.| +|npc follow|2|`.npc follow start`|Selected creature start follow you until death/fight/etc.| |npc info|1|`.npc info`|Display a list of details for the selected creature. The list includes: - GUID, Faction, NPC flags, Entry ID, Model ID, - Level, - Health (current/maximum), - Field flags, dynamic flags, faction template, - Position information, - and the creature type, e.g. if the creature is a vendor.| |npc move|3|`.npc move [#creature_guid]`|Move the targeted creature spawn point to your coordinates.| |npc playemote|3|`.npc playemote #emoteid`|Make the selected creature emote with an emote of id #emoteid.| @@ -327,31 +317,29 @@ Note: Some commands are working only by selecting a player or a creature. These |npc textemote|2|`.npc textemote #emoteid`|Make the selected creature to do textemote with an emote of id #emoteid.| |npc whisper|2|`.npc whisper #playerguid #text`|Make the selected npc whisper #text to #playerguid.| |npc yell|2|`.npc yell $message`|Make selected creature yell specified message.| -|pdump|3|`.pdump $subcommand`|Type .pdump to see the list of possible subcommands or .help pdump $subcommand to see info on subcommands| +|npc|2|`.npc $subcommand`|Type .npc to see the list of possible subcommands or .help npc $subcommand to see info on subcommands| |pdump load|3|`.pdump load $filename $account [$newname] [$newguid]`|Load character dump from dump file into character list of $account with saved or $newname, with saved (or first free) or $newguid guid.| |pdump write|3|`.pdump write $filename $playerNameOrGUID`|Write character dump with name/guid $playerNameOrGUID to file $filename.| -|pet|2|`.pet $subcommand`|Type .pet to see the list of possible subcommands or .help pet $subcommand to see info on subcommands| +|pdump|3|`.pdump $subcommand`|Type .pdump to see the list of possible subcommands or .help pdump $subcommand to see info on subcommands| |pet create|2|`.pet create`|Creates a pet of the selected creature.| |pet learn|2|`.pet learn`|Learn #spellid to pet.| |pet unlearn|2|`.pet unlean`|unLearn #spellid to pet.| +|pet|2|`.pet $subcommand`|Type .pet to see the list of possible subcommands or .help pet $subcommand to see info on subcommands| |pinfo|2|`.pinfo [$player_name/#GUID]`|Output account information for selected player or player find by $player_name or #GUID.| |playall|2|`.playall #soundid`|Player a sound to whole server.| |player learn|2|`.player learn #playername #spell [all]`|Learn spell #spell for the specified player. If 'all' is added then all ranks are learned.| |player unlearn|2|`.player unlearn #playername #spell [all]`|Unlearn spell #spell for the specified player. If 'all' is added then all ranks are unlearned.| |possess|2|`.possess`|Possesses indefinitely the selected creature.| -|unpossess|2|`.unpossess`|If you are possessed, unpossesses yourself; otherwise unpossesses current possessed target.| -|quest|2|`.quest $subcommand`|Type .quest to see the list of possible subcommands or .help quest $subcommand to see info on subcommands| |quest add|2|`.quest add #quest_id`|Add to character quest log quest #quest_id. Quest started from item can't be added by this command but correct .additem call provided in command output.| |quest complete|2|`.quest complete #questid`|Mark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.| |quest remove|2|`.quest remove #quest_id`|Set quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.| |quest reward|2|`.quest reward #questId`|Grants quest reward to selected player and removes quest from his log (quest must be in completed state).| +|quest|2|`.quest $subcommand`|Type .quest to see the list of possible subcommands or .help quest $subcommand to see info on subcommands| |recall|2|`.recall [$playername]`|Teleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.| -|reload|3|`.reload $subcommand`|Type .reload to see the list of possible subcommands or .help reload $subcommand to see info on subcommands| |reload access_requirement|3|`.reload access_requirement`|Reload access_requirement table.| -|reload achievement_reward|3|`.reload achievement_reward`|Reload achievement_reward table.| |reload achievement_reward_locale|3|`.reload achievement_reward_locale`|Reload achievement_reward_locale table.| +|reload achievement_reward|3|`.reload achievement_reward`|Reload achievement_reward table.| |reload acore_string|3|`.reload acore_string`|Reload acore_string table.| -|reload all|3|`.reload all`|Reload all tables with reload support added and that can be safe reloaded.| |reload all achievement|3|`.reload all achievement`|Reload achievement_reward, achievement_criteria_data tables.| |reload all area|3|`.reload all area`|Reload areatrigger_teleport, areatrigger_tavern, game_graveyard_zone tables.| |reload all gossips|3|`.reload all gossips`|Reload gossip_menu, gossip_menu_option, gossip_scripts, points_of_interest tables.| @@ -362,6 +350,7 @@ Note: Some commands are working only by selecting a player or a creature. These |reload all quest|3|`.reload all quest`|Reload all quest related tables if reload support added for this table and this table can be safe reloaded.| |reload all scripts|3|`.reload all scripts`|Reload gameobject_scripts, event_scripts, quest_end_scripts, quest_start_scripts, spell_scripts, db_script_string, waypoint_scripts tables.| |reload all spell|3|`.reload all spell`|Reload all spell_* tables with reload support added and that can be safe reloaded.| +|reload all|3|`.reload all`|Reload all tables with reload support added and that can be safe reloaded.| |reload areatrigger_involvedrelation|3|`.reload areatrigger_involvedrelation`|Reload areatrigger_involvedrelation table.| |reload areatrigger_tavern|3|`.reload areatrigger_tavern`|Reload areatrigger_tavern table.| |reload areatrigger_teleport|3|`.reload areatrigger_teleport`|Reload areatrigger_teleport table.| @@ -377,10 +366,10 @@ Note: Some commands are working only by selecting a player or a creature. These |reload creature_onkill_reputation|3|`.reload creature_onkill_reputation`|Reload creature_onkill_reputation table.| |reload creature_questender|3|`.reload creature_questender`|Reload creature_questender table.| |reload creature_queststarter|3|`.reload creature_queststarter`|Reload creature_queststarter table.| -|reload creature_template|3|`.reload creature_template $entry`|Reload the specified creature's template.| |reload creature_template_locale|3|`.reload creature_template_locale`|Reload creature_template_locale table.| -|reload creature_text|3|`.reload creature_text`|Reload creature_text table.| +|reload creature_template|3|`.reload creature_template $entry`|Reload the specified creature's template.| |reload creature_text_locale|3|`.reload creature_text_locale`|Reload creature_text_locale table.| +|reload creature_text|3|`.reload creature_text`|Reload creature_text table.| |reload disables|3|`.reload disables`|Reload disables table.| |reload disenchant_loot_template|3|`.reload disenchant_loot_template`|Reload disenchant_loot_template table.| |reload event_scripts|3|`.reload event_scripts`|Reload event_scripts table.| @@ -391,9 +380,9 @@ Note: Some commands are working only by selecting a player or a creature. These |reload gameobject_queststarter|3|`.reload gameobject_queststarter`|Reload gameobject_queststarter table.| |reload gameobject_template_locale|3|`.reload gameobject_template_locale`|Reload gameobject_template_locale table.| |reload gm_tickets|3|`.reload gm_tickets`|Reload gm_tickets table.| -|reload gossip_menu|3|`.reload gossip_menu`|Reload gossip_menu table.| -|reload gossip_menu_option|3|`.reload gossip_menu_option`|Reload gossip_menu_option table.| |reload gossip_menu_option_locale|3|`.reload gossip_menu_option_locale`|Reload gossip_menu_option_locale table.||reload item_enchantment_template|3|`.reload item_enchantment_template`|Reload item_enchantment_template table.| +|reload gossip_menu_option|3|`.reload gossip_menu_option`|Reload gossip_menu_option table.| +|reload gossip_menu|3|`.reload gossip_menu`|Reload gossip_menu table.| |reload item_loot_template|3|`.reload item_loot_template`|Reload item_loot_template table.| |reload item_set_name_locale|3|`.reload item_set_name_locale`|Reload item_set_name_locale table.| |reload item_set_names|3|`.reload item_set_names`|Reload item_set_names table.| @@ -406,17 +395,17 @@ Note: Some commands are working only by selecting a player or a creature. These |reload npc_text_locale|3|`.reload npc_text_locale`|Reload npc_text_locale table.| |reload npc_trainer|3|`.reload npc_trainer`|Reload npc_trainer table.| |reload npc_vendor|3|`.reload npc_vendor`|Reload npc_vendor table.| -|reload page_text|3|`.reload page_text`|Reload page_text table.| |reload page_text_locale|3|`.reload page_text_locale`|Reload page_tex_locale table.| +|reload page_text|3|`.reload page_text`|Reload page_text table.| |reload pickpocketing_loot_template|3|`.reload pickpocketing_loot_template`|Reload pickpocketing_loot_template table.| -|reload points_of_interest|3|`.reload points_of_interest`|Reload points_of_interest table.| |reload points_of_interest_locale|3|`.reload points_of_interest_locale`|Reload points_of_interest_locale table.| +|reload points_of_interest|3|`.reload points_of_interest`|Reload points_of_interest table.| |reload prospecting_loot_template|3|`.reload prospecting_loot_template`|Reload prospecting_loot_template table.| |reload quest_offer_reward_locale|3|`.reload quest_offer_reward_locale`|Reload quest_offer_reward_locale table.| |reload quest_poi|3|`.reload quest_poi`|Reload quest_poi table.| |reload quest_request_item_locale|3|`.reload quest_request_item_locale`|Reload quest_request_item_locale table.| -|reload quest_template|3|`.reload quest_template`|Reload quest_template table.| |reload quest_template_locale|3|`.reload quest_template_locale`|Reload quest_template_locale table.| +|reload quest_template|3|`.reload quest_template`|Reload quest_template table.| |reload reference_loot_template|3|`.reload reference_loot_template`|Reload reference_loot_template table.| |reload reputation_reward_rate|3|`.reload reputation_reward_rate`|Reload reputation_reward_rate table.| |reload reputation_spillover_template|3|`.reload reputation_spillover_template`|Reload reputation_spillover_template table.| @@ -428,13 +417,13 @@ Note: Some commands are working only by selecting a player or a creature. These |reload smart_scripts|3|`.reload smart_scripts`|Reload smart_scripts table.| |reload spell_area|3|`.reload spell_area`|Reload spell_area table.| |reload spell_bonus_data|3|`.reload spell_bonus_data`|Reload spell_bonus_data table.| -|reload spell_group|3|`.reload spell_group`|Reload spell_group table.| |reload spell_group_stack_rules|3|`.reload spell_group`|Reload spell_group_stack_rules table.| +|reload spell_group|3|`.reload spell_group`|Reload spell_group table.| |reload spell_linked_spell|3|`.reload spell_linked_spell`|Reloads the spell_linked_spell DB table.| |reload spell_loot_template|3|`.reload spell_loot_template`|Reload spell_loot_template table.| |reload spell_pet_auras|3|`.reload spell_pet_auras`|Reload spell_pet_auras table.| -|reload spell_proc|3|`.reload spell_proc`|Reload spell_proc table.| |reload spell_proc_event|3|`.reload spell_proc_event`|Reload spell_proc_event table.| +|reload spell_proc|3|`.reload spell_proc`|Reload spell_proc table.| |reload spell_required|3|`.reload spell_required`|Reload spell_required table.| |reload spell_scripts|3|`.reload spell_scripts`|Reload spell_scripts table.| |reload spell_target_position|3|`.reload spell_target_position`|Reload spell_target_position table.| @@ -443,8 +432,8 @@ Note: Some commands are working only by selecting a player or a creature. These |reload vehicle_template_accessory|3|`.reload vehicle_template_accessory`|Reloads entry-based vehicle accessory definitions from the database.||reload warden_action|3|`.reload warden_action`|Reload warden_action table.| |reload waypoint_data|3|`.reload waypoint_data`|Will reload waypoint_data table.| |reload waypoint_scripts|3|`.reload waypoint_scripts`|Reload waypoint_scripts t |
