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| author | Kitzunu <24550914+Kitzunu@users.noreply.github.com> | 2021-11-29 18:29:46 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-11-29 18:29:46 +0100 |
| commit | 7d1218cdb63e43028895f9d1800620e5140d0d66 (patch) | |
| tree | 7847c82b652c388fe6cb70c1454ccf6ffb4e9dc5 /docs | |
| parent | 576864c8866baa70a5ff5b3008b49f52f7a9798f (diff) | |
| download | wiki-7d1218cdb63e43028895f9d1800620e5140d0d66.tar.gz wiki-7d1218cdb63e43028895f9d1800620e5140d0d66.tar.bz2 wiki-7d1218cdb63e43028895f9d1800620e5140d0d66.zip | |
chore: correct typo
Diffstat (limited to 'docs')
| -rw-r--r-- | docs/core-scripts.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/core-scripts.md b/docs/core-scripts.md index f27baf0..834f3f6 100644 --- a/docs/core-scripts.md +++ b/docs/core-scripts.md @@ -80,7 +80,7 @@ void AddSC_boss_lord_marrowgar() ### Validation of spells used in a script -Spells used **within** the SpellScript should **alawys** be validated at the top of the script. +Spells used **within** the SpellScript should **always** be validated at the top of the script. This will prevent potential crashes if we try to use a spell that doesn't exist in a script. |
