summaryrefslogtreecommitdiff
path: root/docs/achievement_criteria_data.md
diff options
context:
space:
mode:
Diffstat (limited to 'docs/achievement_criteria_data.md')
-rw-r--r--docs/achievement_criteria_data.md228
1 files changed, 40 insertions, 188 deletions
diff --git a/docs/achievement_criteria_data.md b/docs/achievement_criteria_data.md
index f7b3781..17f9dac 100644
--- a/docs/achievement_criteria_data.md
+++ b/docs/achievement_criteria_data.md
@@ -1,6 +1,6 @@
# achievement\_criteria\_data
-` Back-to:World `
+[<-Back-to:World](database-world.md)
**The \`achievement\_criteria\_data\` table**
@@ -8,80 +8,19 @@ This table contains the data that a player needs to obtain / complete in order t
**Structure**
-<table>
-<colgroup>
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-<col width="12%" />
-</colgroup>
-<tbody>
-<tr class="odd">
-<td><p><strong>Field</strong></p></td>
-<td><p><strong>Type</strong></p></td>
-<td><p><strong>Attributes</strong></p></td>
-<td><p><strong>Key</strong></p></td>
-<td><p><strong>Null</strong></p></td>
-<td><p><strong>Default</strong></p></td>
-<td><p><strong>Extra</strong></p></td>
-<td><p><strong>Comment</strong></p></td>
-</tr>
-<tr class="even">
-<td><p><a href="#criteria_id">criteria_id</a></p></td>
-<td><p>mediumint(8)</p></td>
-<td><p>signed</p></td>
-<td><p>PRI</p></td>
-<td><p>NO</p></td>
-<td><p>NULL</p></td>
-<td><p> </p></td>
-<td><p> </p></td>
-</tr>
-<tr class="odd">
-<td><p><a href="#type">type</a></p></td>
-<td><p>tinyint(3)</p></td>
-<td><p>unsigned</p></td>
-<td><p>PRI</p></td>
-<td><p>NO</p></td>
-<td><p>0</p></td>
-<td><p> </p></td>
-<td><p> </p></td>
-</tr>
-<tr class="even">
-<td><p><a href="#value1">value1</a></p></td>
-<td><p>medium(8)</p></td>
-<td><p>unsigned</p></td>
-<td><p> </p></td>
-<td><p>NO</p></td>
-<td><p>0</p></td>
-<td><p> </p></td>
-<td><p> </p></td>
-</tr>
-<tr class="odd">
-<td><p><a href="#value2">value2</a></p></td>
-<td><p>medium(8)</p></td>
-<td><p>unsigned</p></td>
-<td><p> </p></td>
-<td><p>NO</p></td>
-<td><p>0</p></td>
-<td><p> </p></td>
-<td><p> </p></td>
-</tr>
-<tr class="even">
-<td><p><a href="#scriptname">ScriptName</a></p></td>
-<td><p>char(64)</p></td>
-<td><p>signed</p></td>
-<td><p> </p></td>
-<td><p>NO</p></td>
-<td><p> </p></td>
-<td><p> </p></td>
-<td><p> </p></td>
-</tr>
-</tbody>
-</table>
+| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
+|------------------|--------------|------------|-----|------|---------|-------|---------|
+| [criteria_id][1] | mediumint(8) | signed | PRI | NO | NULL | | |
+| [type][2] | tinyint(3) | unsigned | PRI | NO | 0 | | |
+| [value1][3] | medium(8) | unsigned | | NO | 0 | | |
+| [value2][4] | medium(8) | unsigned | | NO | 0 | | |
+| [ScriptName][5] | char(64) | signed | | NO | | | |
+
+[1]: #criteria_id
+[2]: #type
+[3]: #value1
+[4]: #value2
+[5]: #scriptname
**Description of the fields**
@@ -93,116 +32,32 @@ This is the ID from [Achievement\_Criteria.dbc](Achievement+Criteria).
Depending on this value, it will determine how value1 and value2 are used.
-<table>
-<colgroup>
-<col width="50%" />
-<col width="50%" />
-</colgroup>
-<thead>
-<tr class="header">
-<th><p>Type</p></th>
-<th><p>Name</p></th>
-</tr>
-</thead>
-<tbody>
-<tr class="odd">
-<td><p>0</p></td>
-<td><p>TYPE_NONE</p></td>
-</tr>
-<tr class="even">
-<td><p>1</p></td>
-<td><p>TYPE_T_CREATURE</p></td>
-</tr>
-<tr class="odd">
-<td><p>2</p></td>
-<td><p>TYPE_T_PLAYER_CLASS_RACE</p></td>
-</tr>
-<tr class="even">
-<td><p>3</p></td>
-<td><p>TYPE_T_PLAYER_LESS_HEALTH</p></td>
-</tr>
-<tr class="odd">
-<td><p>4</p></td>
-<td><p>TYPE_T_PLAYER_DEAD</p></td>
-</tr>
-<tr class="even">
-<td><p>5</p></td>
-<td><p>TYPE_S_AURA</p></td>
-</tr>
-<tr class="odd">
-<td><p>6</p></td>
-<td><p>TYPE_S_AREA</p></td>
-</tr>
-<tr class="even">
-<td><p>7</p></td>
-<td><p>TYPE_T_AURA</p></td>
-</tr>
-<tr class="odd">
-<td><p>8</p></td>
-<td><p>TYPE_VALUE</p></td>
-</tr>
-<tr class="even">
-<td><p>9</p></td>
-<td><p>TYPE_T_LEVEL</p></td>
-</tr>
-<tr class="odd">
-<td><p>10</p></td>
-<td><p>TYPE_T_GENDER</p></td>
-</tr>
-<tr class="even">
-<td><p>11</p></td>
-<td><p>TYPE_SCRIPT</p></td>
-</tr>
-<tr class="odd">
-<td><p>12</p></td>
-<td><p>TYPE_MAP_DIFFICULTY</p></td>
-</tr>
-<tr class="even">
-<td><p>13</p></td>
-<td><p>TYPE_MAP_PLAYER_COUNT</p></td>
-</tr>
-<tr class="odd">
-<td><p>14</p></td>
-<td><p>TYPE_T_TEAM</p></td>
-</tr>
-<tr class="even">
-<td><p>15</p></td>
-<td><p>TYPE_S_DRUNK</p></td>
-</tr>
-<tr class="odd">
-<td><p>16</p></td>
-<td><p>TYPE_HOLIDAY</p></td>
-</tr>
-<tr class="even">
-<td><p>17</p></td>
-<td><p>TYPE_BG_LOSS_TEAM_SCORE</p></td>
-</tr>
-<tr class="odd">
-<td><p>18</p></td>
-<td><p>TYPE_INSTANCE_SCRIPT</p></td>
-</tr>
-<tr class="even">
-<td><p>19</p></td>
-<td><p>TYPE_S_EQUIPED_ITEM</p></td>
-</tr>
-<tr class="odd">
-<td><p>20</p></td>
-<td><p>TYPE_MAP_ID</p></td>
-</tr>
-<tr class="even">
-<td><p>21</p></td>
-<td><p>TYPE_S_PLAYER_CLASS_RACE</p></td>
-</tr>
-<tr class="odd">
-<td>22</td>
-<td>TYPE_NTH_BIRTHDAY</td>
-</tr>
-<tr class="even">
-<td>23</td>
-<td>TYPE_S_KNOWN_TITLE</td>
-</tr>
-</tbody>
-</table>
+| Type | Name |
+|------|---------------------------|
+| 0 | TYPE_NONE |
+| 1 | TYPE_T_CREATURE |
+| 2 | TYPE_T_PLAYER_CLASS_RACE |
+| 3 | TYPE_T_PLAYER_LESS_HEALTH |
+| 4 | TYPE_T_PLAYER_DEAD |
+| 5 | TYPE_S_AURA |
+| 6 | TYPE_S_AREA |
+| 7 | TYPE_T_AURA |
+| 8 | TYPE_VALUE |
+| 9 | TYPE_T_LEVEL |
+| 10 | TYPE_T_GENDER |
+| 11 | TYPE_SCRIPT |
+| 12 | TYPE_MAP_DIFFICULTY |
+| 13 | TYPE_MAP_PLAYER_COUNT |
+| 14 | TYPE_T_TEAM |
+| 15 | TYPE_S_DRUNK |
+| 16 | TYPE_HOLIDAY |
+| 17 | TYPE_BG_LOSS_TEAM_SCORE |
+| 18 | TYPE_INSTANCE_SCRIPT |
+| 19 | TYPE_S_EQUIPED_ITEM |
+| 20 | TYPE_MAP_ID |
+| 21 | TYPE_S_PLAYER_CLASS_RACE |
+| 22 | TYPE_NTH_BIRTHDAY |
+| 23 | TYPE_S_KNOWN_TITLE |
### value1
@@ -300,7 +155,6 @@ Depending on this value, it will determine how value1 and value2 are used.
\***TYPE\_S\_PLAYER\_CLASS\_RACE**
- - The Source here is a valid class (paste class list). value2 must also be set
-
 
\***TYPE\_NTH\_BIRTHDAY**
@@ -308,12 +162,10 @@ Depending on this value, it will determine how value1 and value2 are used.
-  Number of Birthday
\***TYPE\_S\_KNOWN\_TITLE**
-
 
- The value here is a valid titleId. See CharTitles.dbc
### value2