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-[Database Structure](Database-Structure) > [Character-Database](Character-Database) > [character_homebind](character_homebind)
-
-Column | Type | Description
---- | --- | ---
-Guid | int(10) unsigned |
-MapId | smallint(5) unsigned |
-ZoneId | smallint(5) unsigned |
-PosX | float |
-PosY | float |
-PosZ | float |
+# character\_homebind
+
+`Back-to:Characters`
+
+**The \`character\_homebind\` table**
+
+Contains information on the location where characters get teleported when they use their Hearthstone.
+
+**Structure**
+
+<table>
+<colgroup>
+<col width="12%" />
+<col width="12%" />
+<col width="12%" />
+<col width="12%" />
+<col width="12%" />
+<col width="12%" />
+<col width="12%" />
+<col width="12%" />
+</colgroup>
+<tbody>
+<tr class="odd">
+<td><p><strong>Field</strong></p></td>
+<td><p><strong>Type</strong></p></td>
+<td><p><strong>Attributes</strong></p></td>
+<td><p><strong>Key</strong></p></td>
+<td><p><strong>Null</strong></p></td>
+<td><p><strong>Default</strong></p></td>
+<td><p><strong>Extra</strong></p></td>
+<td><p><strong>Comment</strong></p></td>
+</tr>
+<tr class="even">
+<td><p><a href="#character_homebind-guid">guid</a></p></td>
+<td><p>int(10)</p></td>
+<td><p>unsigned</p></td>
+<td><p>PRI</p></td>
+<td><p>NO</p></td>
+<td><p>0</p></td>
+<td><p> </p></td>
+<td><p>Global Unique Identifier</p></td>
+</tr>
+<tr class="odd">
+<td><p><a href="#character_homebind-mapId">mapId</a></p></td>
+<td><p>smallint(5)</p></td>
+<td><p>unsigned</p></td>
+<td><p> </p></td>
+<td><p>NO</p></td>
+<td><p>0</p></td>
+<td><p> </p></td>
+<td><p>Map Identifier</p></td>
+</tr>
+<tr class="even">
+<td><p><a href="#character_homebind-zoneId">zoneId</a></p></td>
+<td><p>smallint(5)</p></td>
+<td><p>unsigned</p></td>
+<td><p> </p></td>
+<td><p>NO</p></td>
+<td><p>0</p></td>
+<td><p> </p></td>
+<td><p>Zone Identifier</p></td>
+</tr>
+<tr class="odd">
+<td><p><a href="#character_homebind-posX">posX</a></p></td>
+<td><p>float</p></td>
+<td><p>signed</p></td>
+<td><p> </p></td>
+<td><p>NO</p></td>
+<td><p>0</p></td>
+<td><p> </p></td>
+<td><p> </p></td>
+</tr>
+<tr class="even">
+<td><p><a href="#character_homebind-posY">posY</a></p></td>
+<td><p>float</p></td>
+<td><p>signed</p></td>
+<td><p> </p></td>
+<td><p>NO</p></td>
+<td><p>0</p></td>
+<td><p> </p></td>
+<td><p> </p></td>
+</tr>
+<tr class="odd">
+<td><p><a href="#character_homebind-posZ">posZ</a></p></td>
+<td><p>float</p></td>
+<td><p>signed</p></td>
+<td><p> </p></td>
+<td><p>NO</p></td>
+<td><p>0</p></td>
+<td><p> </p></td>
+<td><p> </p></td>
+</tr>
+</tbody>
+</table>
+
+**Description of the fields**
+
+### guid
+
+The GUID of the character. See [characters.guid](2129969.html#characters(table)-guid)
+
+### mapId
+
+The map ID where the character gets teleported to. See Map.dbc column 1
+
+### zoneId
+
+The zone ID where the character gets teleported to. See AreaTable.dbc column 1
+
+### posX
+
+The X position where the character gets teleported to.
+
+### posY
+
+The Y position where the character gets teleported to.
+
+### posZ
+
+The Z position where the character gets teleported to.