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Diffstat (limited to 'docs/character_spell_cooldown.md')
| -rw-r--r-- | docs/character_spell_cooldown.md | 101 |
1 files changed, 92 insertions, 9 deletions
diff --git a/docs/character_spell_cooldown.md b/docs/character_spell_cooldown.md index 8e42bc4..b782afa 100644 --- a/docs/character_spell_cooldown.md +++ b/docs/character_spell_cooldown.md @@ -1,9 +1,92 @@ -[Database Structure](Database-Structure) > [Character-Database](Character-Database) > [character_spell_cooldown](character_spell_cooldown) - -Column | Type | Description ---- | --- | --- -Guid | int(10) unsigned | -Spell | mediumint(8) unsigned | -Item | int(10) unsigned | -Time | int(10) unsigned | -NeedSend | tinyint(3) unsigned | +# character\_spell\_cooldown + +`Back-to:Characters` + +**The \`character\_spell\_cooldown\` table** + +Holds the remaining cooldowns from either character spells or item spells for each character. + +**Structure** + +<table> +<colgroup> +<col width="12%" /> +<col width="12%" /> +<col width="12%" /> +<col width="12%" /> +<col width="12%" /> +<col width="12%" /> +<col width="12%" /> +<col width="12%" /> +</colgroup> +<tbody> +<tr class="odd"> +<td><p><strong>Field</strong></p></td> +<td><p><strong>Type</strong></p></td> +<td><p><strong>Attributes</strong></p></td> +<td><p><strong>Key</strong></p></td> +<td><p><strong>Null</strong></p></td> +<td><p><strong>Default</strong></p></td> +<td><p><strong>Extra</strong></p></td> +<td><p><strong>Comment</strong></p></td> +</tr> +<tr class="even"> +<td><p><a href="#character_spell_cooldown-guid">guid</a></p></td> +<td><p>int(10)</p></td> +<td><p>unsigned</p></td> +<td><p>PRI</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p> </p></td> +<td><p>Global Unique Identifier, Low part</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#character_spell_cooldown-spell">spell</a></p></td> +<td><p>mediumint(8)</p></td> +<td><p>unsigned</p></td> +<td><p>PRI</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p> </p></td> +<td><p>Spell Identifier</p></td> +</tr> +<tr class="even"> +<td><p><a href="#character_spell_cooldown-item">item</a></p></td> +<td><p>int(10)</p></td> +<td><p>unsigned</p></td> +<td><p> </p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p> </p></td> +<td><p>Item Identifier</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#character_spell_cooldown-time">time</a></p></td> +<td><p>int(10)</p></td> +<td><p>unsigned</p></td> +<td><p> </p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p> </p></td> +<td><p> </p></td> +</tr> +</tbody> +</table> + +**Description of the fields** + +### guid + +The GUID of the character. See characters.guid + +### spell + +The spell ID. See Spell.dbc column 1 + +### item + +If the spell was casted from an item, the item ID. See item\_template.entry + +### time + +The time when the spell cooldown will finish, measured in [Unix time](http://en.wikipedia.org/wiki/Unix_time) |
