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diff --git a/docs/characters_table_.md b/docs/characters_table_.md new file mode 100644 index 0000000..5766d9f --- /dev/null +++ b/docs/characters_table_.md @@ -0,0 +1,1583 @@ +# characters (table) + +`Back-to:Characters` + +**The \`characters\` table** + +This table holds vital static information for each character. This information loaded and used to create the player objects in-game. + +**Structure** + +<table> +<tbody> +<tr class="odd"> +<td><p><strong>Field</strong></p></td> +<td><p><strong>Type</strong></p></td> +<td><p><strong>Attributes</strong></p></td> +<td><p><strong>Key</strong></p></td> +<td><p><strong>Null</strong></p></td> +<td><p><strong>Default</strong></p></td> +<td><p><strong>Extra</strong></p></td> +<td><p><strong>Comment</strong></p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-guid">guid</a></p></td> +<td><p>int(10)</p></td> +<td><p>unsigned</p></td> +<td><p>PRI</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p>Unique</p></td> +<td><p>Global Unique Identifier</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#characters(table)-account">account</a></p></td> +<td><p>int(10)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p>Account Identifier</p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-name">name</a></p></td> +<td><p>varchar(12)</p></td> +<td><p>signed</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>NULL</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#characters(table)-race">race</a></p></td> +<td><p>tinyint(3)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-class">class</a></p></td> +<td><p>tinyint(3)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#characters(table)-gender">gender</a></p></td> +<td><p>tinyint(3)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-level">level</a></p></td> +<td><p>tinyint(3)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#characters(table)-xp">xp</a></p></td> +<td><p>int(10)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-money">money</a></p></td> +<td><p>int(10)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#characters(table)-playerBytes">playerBytes</a></p></td> +<td><p>int(10)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-playerBytes2">playerBytes2</a></p></td> +<td><p>int(10)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#characters(table)-playerFlags">playerFlags</a></p></td> +<td><p>int(10)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-position_x">position_x</a></p></td> +<td><p>float</p></td> +<td><p>signed</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#characters(table)-position_y">position_y</a></p></td> +<td><p>float</p></td> +<td><p>signed</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-position_z">position_z</a></p></td> +<td><p>float</p></td> +<td><p>signed</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#characters(table)-map">map</a></p></td> +<td><p>smallint(5)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p>Map Identifier</p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-instance_id">instance_id</a></p></td> +<td><p>int(10)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#characters(table)-instance_mode_mask">instance_mode_mask</a></p></td> +<td><p>tinyint(3)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-orientation">orientation</a></p></td> +<td><p>float</p></td> +<td><p>signed</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#characters(table)-taximask">taximask</a></p></td> +<td><p>text</p></td> +<td><p>signed</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>NULL</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-online">online</a></p></td> +<td><p>tinyint(3)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#characters(table)-cinematic">cinematic</a></p></td> +<td><p>tinyint(3)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-totaltime">totaltime</a></p></td> +<td><p>int(10)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#characters(table)-leveltime">leveltime</a></p></td> +<td><p>int(10)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-logout_time">logout_time</a></p></td> +<td><p>int(10)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#characters(table)-is_logout_resting">is_logout_resting</a></p></td> +<td><p>tinyint(3)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-rest_bonus">rest_bonus</a></p></td> +<td><p>float</p></td> +<td><p>signed</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#characters(table)-resettalents_cost">resettalents_cost</a></p></td> +<td><p>int(10)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-resettalents_time">resettalents_time</a></p></td> +<td><p>int(0)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#characters(table)-trans_x">trans_x</a></p></td> +<td><p>float</p></td> +<td><p>signed</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-trans_y">trans_y</a></p></td> +<td><p>float</p></td> +<td><p>signed</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#characters(table)-trans_z">trans_z</a></p></td> +<td><p>float</p></td> +<td><p>signed</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-trans_o">trans_o</a></p></td> +<td><p>float</p></td> +<td><p>signed</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#characters(table)-transguid">transguid</a></p></td> +<td><p>mediumint(8)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-extra_flags">extra_flags</a></p></td> +<td><p>smallint(5)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#characters(table)-stable_slots">stable_slots</a></p></td> +<td><p>tinyint(3)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-at_login">at_login</a></p></td> +<td><p>smallint(5)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#characters(table)-zone">zone</a></p></td> +<td><p>smallint(5)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-death_expire_time">death_expire_time</a></p></td> +<td><p>int(10)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#characters(table)-taxi_path">taxi_path</a></p></td> +<td><p>text</p></td> +<td><p>signed</p></td> +<td><p><br /> +</p></td> +<td><p>YES</p></td> +<td><p>NULL</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-arenaPoints">arenaPoints</a></p></td> +<td><p>int(10)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#characters(table)-totalHonorPoints">totalHonorPoints</a></p></td> +<td><p>int(10)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-todayHonorPoints">todayHonorPoints</a></p></td> +<td><p>int(10)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#characters(table)-yesterdayHonorPoints">yesterdayHonorPoints</a></p></td> +<td><p>int(10)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-totalKills">totalKills</a></p></td> +<td><p>int(10)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#characters(table)-todayKills">todayKills</a></p></td> +<td><p>smallint(5)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-yesterdayKills">yesterdayKills</a></p></td> +<td><p>smallint(5)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#characters(table)-chosenTitle">chosenTitle</a></p></td> +<td><p>int(10)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-knownCurrencies">knownCurrencies</a></p></td> +<td><p>bigint(20)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#characters(table)-watchedFaction">watchedFaction</a></p></td> +<td><p>int(10)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-drunk">drunk</a></p></td> +<td><p>tinyint(3)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#characters(table)-health">health</a></p></td> +<td><p>int(10)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-power">power1</a></p></td> +<td><p>int(10)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#characters(table)-power">power2</a></p></td> +<td><p>int(10)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-power">power3</a></p></td> +<td><p>int(10)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#characters(table)-power">power4</a></p></td> +<td><p>int(10)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-power">power5</a></p></td> +<td><p>int(10)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#characters(table)-power">power6</a></p></td> +<td><p>int(10)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-power">power7</a></p></td> +<td><p>int(10)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#characters(table)-latency">latency</a></p></td> +<td><p>mediumint(8)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-speccount">speccount</a></p></td> +<td><p>tinyint(3)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>1</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#characters(table)-activespec">activesp data-base-url=confluenceTdpec</a></p></td> +<td><p>tinyint(3)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-exploredZones">exploredZones</a></p></td> +<td><p>longtext</p></td> +<td><p>signed</p></td> +<td><p><br /> +</p></td> +<td><p>YES</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#characters(table)-equipmentCache">equipmentCache</a></p></td> +<td><p>longtext</p></td> +<td><p>signed</p></td> +<td><p><br /> +</p></td> +<td><p>YES</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-ammoId">ammoId</a></p></td> +<td><p>int(10)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#characters(table)-knownTitles">knownTitles</a></p></td> +<td><p>longtext</p></td> +<td><p>signed</p></td> +<td><p><br /> +</p></td> +<td><p>YES</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-actionBars">actionBars</a></p></td> +<td><p>tinyint(3)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#characters(table)-grantableLevels">grantableLevels</a></p></td> +<td><p>tinyint(3)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-deleteInfos_Account">deleteInfos_Account</a></p></td> +<td><p>int(10)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>YES</p></td> +<td><p>NULL</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#characters(table)-deleteInfos_Name">deleteInfos_Name</a></p></td> +<td><p>varchar(12)</p></td> +<td><p>unsigned</p></td> +<td><p><br /> +</p></td> +<td><p>YES</p></td> +<td><p>NULL</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +<tr class="even"> +<td><p><a href="#characters(table)-deleteDate">deleteDate</a></p></td> +<td><p>int(10)</p></td> +<td><p>signed</p></td> +<td><p><br /> +</p></td> +<td><p>YES</p></td> +<td><p>NULL</p></td> +<td><p><br /> +</p></td> +<td><p><br /> +</p></td> +</tr> +</tbody> +</table> + +**Description of the fields** + +### guid + +The character global unique identifier. This number must be unique and is the best way to identify separate characters. + +### account + +The account ID in which this character resides. See [account.id](account_2130004.html#account-id). in the auth database. + +### name + +The name of the character. + +### race + +The race of the character. See [ChrRaces.dbc](ChrRaces) + +### class + +The class of the character: [ChrClasses.dbc](https://trinitycore.atlassian.net/wiki/display/tc/ChrClasses) + +### gender + +The gender of the character. 0 = Male, 1 = Female, 2 = Unknown{.emoticon .emoticon-question} + +### level + +The level of the character. + +### xp + +The amount of experience this character has earned towards the next level. + +### money + +The amount of copper this character has. + +### playerBytes + +contains data about the skincolor,facestyle,hairstyle and haircolor of the character + +- skinColor = playerbytes % 256 +- faceStyle = (playerbytes >> 8) % 256 +- hairStyle = (playerbytes >> 16) % 256 +- hairColor = (playerbytes >> 24) % 256 + +### playerBytes2 + +data about facial hair + +- facialHair = playerBytes2 % 256 + +### playerFlags + +A bitmask that represents what Player flags the player has. Each bit controls a different flag and to combine flags, you can add each flag that you want, in effect activating the respec |
