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diff --git a/docs/creature_template.md b/docs/creature_template.md
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+++ b/docs/creature_template.md
@@ -543,21 +543,22 @@ Maximum money that the creature drops when killed, in copper.
This field is overridden by ScriptName field if both are set.
-| Name | Description |
-|-----------------|----------------------------------------------------------------|
-| NullCreatureAI | Empty AI, creature does nothing. |
-| TriggerAI | |
-| AggressorAI | Creature attacks as soon as something is in aggro range. |
-| PassiveAI | |
-| CritterAI | |
-| GuardAI | |
-| PetAI | Creature is a pet. |
-| TotemAI | Creature casts spell from field spell1. |
-| CombatAI | |
-| ArcherAI | |
-| TurretAI | |
-| VehicleAI | |
-| SmartAI | Creature uses Smart AI |
+| Name | Description |
+|-----------------|---------------------------------------------------------------------------------------------------------------------|
+| NullCreatureAI | Empty AI, creature does nothing; cannot be charmed. |
+| TriggerAI | Same as "NullCreatureAI", except that the creature casts the spell from field spell1 when summoned. |
+| AggressorAI | Creature attacks when entering aggro radius; uses only melee attacks. |
+| ReactorAI | Creature attacks only if aggroed; uses only melee attacks. |
+| PassiveAI | Creature behaves passive, cannot attack. |
+| CritterAI | Critter which flees if attacked. |
+| GuardAI | Creature is a zone guard. |
+| PetAI | Creature is a pet. |
+| TotemAI | Creature casts spell from field spell1; does not move. |
+| CombatAI | Creature attacks as soon as something is in aggro range; uses also spells. |
+| ArcherAI | Creature casts spell from field spell1; chases the victim. |
+| TurretAI | Creature attacks using spell from field spell1; does not move. |
+| VehicleAI | Creature acts as player vehicle. |
+| SmartAI | Creature uses the "[smart_scripts](smart_scripts.md)" table to specify it's behaviour. |
#### MovementType