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+# groups
+
+[<-Volver a:Characters](database-characters.md)
+
+**Tabla \`groups\`**
+
+La tabla alberga información básica acerca de los grupos.
+
+**Estructura**
+
+| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
+| ---------------------- | ------- | ---------- | --- | ---- | ------- | ----- | ------- |
+| [guid][1] | INT | UNSIGNED | PRI | NO | | | |
+| [leaderGuid][2] | INT | UNSIGNED | | NO | | | |
+| [lootMethod][3] | TINYINT | UNSIGNED | | NO | | | |
+| [looterGuid][4] | INT | UNSIGNED | | NO | | | |
+| [lootThreshold][5] | TINYINT | UNSIGNED | | NO | | | |
+| [icon1][6] | BIGINT | UNSIGNED | | NO | | | |
+| [icon2][7] | BIGINT | UNSIGNED | | NO | | | |
+| [icon3][8] | BIGINT | UNSIGNED | | NO | | | |
+| [icon4][9] | BIGINT | UNSIGNED | | NO | | | |
+| [icon5][10] | BIGINT | UNSIGNED | | NO | | | |
+| [icon6][11] | BIGINT | UNSIGNED | | NO | | | |
+| [icon7][12] | BIGINT | UNSIGNED | | NO | | | |
+| [icon8][13] | BIGINT | UNSIGNED | | NO | | | |
+| [groupType][14] | TINYINT | UNSIGNED | | NO | | | |
+| [difficulty][15] | TINYINT | UNSIGNED | | NO | 0 | | |
+| [raiddifficulty][16] | TINYINT | UNSIGNED | | NO | 0 | | |
+| [masterLooterGuid][17] | INT | UNSIGNED | | NO | | | |
+
+[1]: #guid
+[2]: #leaderguid
+[3]: #lootmethod
+[4]: #looterguid
+[5]: #lootthreshold
+[6]: #icon
+[7]: #icon
+[8]: #icon
+[9]: #icon
+[10]: #icon
+[11]: #icon
+[12]: #icon
+[13]: #icon
+[14]: #grouptype
+[15]: #difficulty
+[16]: #raiddifficulty
+[17]: #masterlooterguid
+
+**Descripción de los Campos**
+
+### guid
+
+ID del respectivo grupo. Este número es único para cada grupo y es el principal método para identificar un grupo.
+
+### leaderGuid
+
+GUID o Identificador Global Único del personaje. Véase [characters.guid](characters#guid).
+
+### lootMethod
+
+| Valor | Nombre | Comentarios |
+|------ | ------------------- | ------------------------------------ |
+| 0 | FREE_FOR_ALL | Botín Libre |
+| 1 | ROUND_ROBIN | Por Turnos |
+| 2 | MASTER_LOOT | Maestro de Botín |
+| 3 | GROUP_LOOT | Botín de Grupo |
+| 4 | NEED_BEFORE_GREED | Necesidad antes que codicia |
+
+### looterGuid
+
+GUID o Identificador Global Único del Maestro de Botín. Véase [characters.guid](characters#guid).
+Si [lootMethod](groups#lootmethod) no es 2, entonces es el GUID del líder del grupo.
+
+### lootThreshold
+
+`field-no-description|5` (¿Umbral o límite del botín?
+
+### icon
+
+`field-no-description|6-13` (¿?)
+
+### groupType
+
+| Valor | Nombre | Comentarios |
+|------ | ------------------ | ------------------------------------------------------------------------ |
+| 0 | GROUPTYPE_NORMAL | Grupo Normal |
+| 1 | GROUPTYPE_BG | Campo de Batalla |
+| 2 | GROUPTYPE_RAID | Raid |
+| 3 | GROUPTYPE_BGRAID | GROUPTYPE_BG + GROUPTYPE_RAID, // Suma de ambas máscaras/tablas de bits |
+| 4 | GROUPTYPE_UNK1 | Desconocido |
+| 8 | GROUPTYPE_LFG | Buscador de Grupos |
+
+### difficulty
+
+`field-no-description|15` (¿Dificultad de Grupo?)
+
+### raiddifficulty
+
+`field-no-description|16` (¿Dificultad de Banda?)
+
+### masterLooterGuid
+
+`field-no-description|17` (¿?)