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-[Database Structure](Database-Structure) > [Character-Database](Character-Database) > [game_event_condition_save](game_event_condition_save)
+# game\_event\_condition\_save
-Column | Type | Description
---- | --- | ---
-EventEntry | tinyint(3) unsigned |
-Condition_id | int(10) unsigned |
-Done | float |
+`Back-to:Characters`
+
+**The \`game\_event\_condition\_save\` table**
+
+`table-no-description`
+
+**Structure**
+
+<table>
+<colgroup>
+<col width="12%" />
+<col width="12%" />
+<col width="12%" />
+<col width="12%" />
+<col width="12%" />
+<col width="12%" />
+<col width="12%" />
+<col width="12%" />
+</colgroup>
+<tbody>
+<tr class="odd">
+<td><p><strong>Field</strong></p></td>
+<td><p><strong>Type</strong></p></td>
+<td><p><strong>Attributes</strong></p></td>
+<td><p><strong>Key</strong></p></td>
+<td><p><strong>Null</strong></p></td>
+<td><p><strong>Default</strong></p></td>
+<td><p><strong>Extra</strong></p></td>
+<td><p><strong>Comment</strong></p></td>
+</tr>
+<tr class="even">
+<td><p><a href="#game_event_condition_save-eventEntry">eventEntry</a></p></td>
+<td><p>tinyint(3)</p></td>
+<td><p>unsigned</p></td>
+<td><p>PRI</p></td>
+<td><p>NO</p></td>
+<td><p> </p></td>
+<td><p> </p></td>
+<td><p> </p></td>
+</tr>
+<tr class="odd">
+<td><p><a href="#game_event_condition_save-condition_id">condition_id</a></p></td>
+<td><p>int(10)</p></td>
+<td><p>unsigned</p></td>
+<td><p>PRI</p></td>
+<td><p>NO</p></td>
+<td><p>0</p></td>
+<td><p> </p></td>
+<td><p> </p></td>
+</tr>
+<tr class="even">
+<td><p><a href="#game_event_condition_save-done">done</a></p></td>
+<td><p>float</p></td>
+<td><p>signed</p></td>
+<td><p> </p></td>
+<td><p>YES</p></td>
+<td><p>0</p></td>
+<td><p> </p></td>
+<td><p> </p></td>
+</tr>
+</tbody>
+</table>
+
+**Description of the fields**
+
+### eventEntry
+
+This is a link to the event entry in the game\_event table.
+
+### condition\_id
+
+See game\_event\_condition.condition\_id
+
+### done
+
+Indicates how much has been done. See game\_event\_condition.req\_num