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-[Database Structure](Database-Structure) > [World-Database](World-Database) > [game_event_creature](game_event_creature)
+# game\_event\_creature
-Column | Type | Description
---- | --- | ---
-EventEntry | tinyint(4) |
-Guid | int(10) unsigned |
+`Back-to:World`
+
+**The \`game\_event\_creature\` table**
+
+Contains all creature instances that have to be spawned/unspawned during defined game events.
+
+**Structure**
+
+<table>
+<colgroup>
+<col width="12%" />
+<col width="12%" />
+<col width="12%" />
+<col width="12%" />
+<col width="12%" />
+<col width="12%" />
+<col width="12%" />
+<col width="12%" />
+</colgroup>
+<tbody>
+<tr class="odd">
+<td><p><strong>Field</strong></p></td>
+<td><p><strong>Type</strong></p></td>
+<td><p><strong>Attributes</strong></p></td>
+<td><p><strong>Key</strong></p></td>
+<td><p><strong>Null</strong></p></td>
+<td><p><strong>Default</strong></p></td>
+<td><p><strong>Extra</strong></p></td>
+<td><p><strong>Comment</strong></p></td>
+</tr>
+<tr class="even">
+<td><p><a href="#game_event_creature-eventEntry">eventEntry</a></p></td>
+<td><p>tinyint(3)</p></td>
+<td><p>signed</p></td>
+<td><p> </p></td>
+<td><p>NO</p></td>
+<td><p> </p></td>
+<td><p> </p></td>
+<td><p>Entry of the game event. Put negative entry to remove during event.</p></td>
+</tr>
+<tr class="odd">
+<td><p><a href="#game_event_creature-guid">guid</a></p></td>
+<td><p>int(10)</p></td>
+<td><p>unsigned</p></td>
+<td><p>PRI</p></td>
+<td><p>NO</p></td>
+<td><p> </p></td>
+<td><p>Unique</p></td>
+<td><p> </p></td>
+</tr>
+</tbody>
+</table>
+
+**Description of the fields**
+
+### eventEntry
+
+Entry of the event (game\_event.entry)
+
+**Use**+\*entry to have the creature added during the event
+**Use**-\*entry to have it removed during the event
+
+### guid
+
+Guid of the creature participating in the event (creature.guid)