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Diffstat (limited to 'docs/game_tele.md')
| -rw-r--r-- | docs/game_tele.md | 139 |
1 files changed, 128 insertions, 11 deletions
diff --git a/docs/game_tele.md b/docs/game_tele.md index c6e2868..a40f1c9 100644 --- a/docs/game_tele.md +++ b/docs/game_tele.md @@ -1,11 +1,128 @@ -[Database Structure](Database-Structure) > [World-Database](World-Database) > [game_tele](game_tele) - -Column | Type | Description ---- | --- | --- -Id | mediumint(8) unsigned | -Position_x | float | -Position_y | float | -Position_z | float | -Orientation | float | -Map | smallint(5) unsigned | -Name | varchar(100) | +# game\_tele + +`Back-to:World` + +**Table Structure** + +This table contains a list of teleport locations that can be used with the *.tele* command in-game. Entries in this table can be added/deleted manually or with the *.tele add* and *.tele delete* commands. + +<table style="width:100%;"> +<colgroup> +<col width="14%" /> +<col width="14%" /> +<col width="14%" /> +<col width="14%" /> +<col width="14%" /> +<col width="14%" /> +<col width="14%" /> +</colgroup> +<tbody> +<tr class="odd"> +<td><p><strong>Field</strong></p></td> +<td><p><strong>Type</strong></p></td> +<td><p><strong>Attributes</strong></p></td> +<td><p><strong>Key</strong></p></td> +<td><p><strong>Null</strong></p></td> +<td><p><strong>Default</strong></p></td> +<td><p><strong>Extra</strong></p></td> +</tr> +<tr class="even"> +<td><p><a href="#game_tele-id">id</a></p></td> +<td><p>mediumint(8)</p></td> +<td><p>unsigned</p></td> +<td><p>PRI</p></td> +<td><p>NO</p></td> +<td><p>NULL</p></td> +<td><p>Auto increment</p></td> +</tr> +<tr class="odd"> +<td><p><a href="#game_tele-position_x">position_x</a></p></td> +<td><p>float</p></td> +<td><p>signed</p></td> +<td><p> </p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p> </p></td> +</tr> +<tr class="even"> +<td><p><a href="#game_tele-position_y">position_y</a></p></td> +<td><p>float</p></td> +<td><p>signed</p></td> +<td><p> </p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p> </p></td> +</tr> +<tr class="odd"> +<td><p><a href="#game_tele-position_z">position_z</a></p></td> +<td><p>float</p></td> +<td><p>signed</p></td> +<td><p> </p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p> </p></td> +</tr> +<tr class="even"> +<td><p><a href="#game_tele-orientation">orientation</a></p></td> +<td><p>float</p></td> +<td><p>signed</p></td> +<td><p> </p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p> </p></td> +</tr> +<tr class="odd"> +<td><p><a href="#game_tele-map">map</a></p></td> +<td><p>smallint(5)</p></td> +<td><p>unsigned</p></td> +<td><p> </p></td> +<td><p>NO</p></td> +<td><p>0</p></td> +<td><p> </p></td> +</tr> +<tr class="even"> +<td><p><a href="#game_tele-name">name</a></p></td> +<td><p>varchar(100)</p></td> +<td><p>signed</p></td> +<td><p> </p></td> +<td><p>NO</p></td> +<td><p>NULL</p></td> +<td><p> </p></td> +</tr> +</tbody> +</table> + +** +** + +**Field Descriptions** + +### id + +The ID of the teleport location. This number is unique to every location added. + +### position\_x + +The x-axis coordinate of the teleport location. This can be attained by using the *.gps* command. + +### position\_y + +The y-axis coordinate of the teleport location. This can be attained by using the *.gps* command. + +### position\_z + +The z-axis coordinate of the teleport location. This can be attained by using the *.gps* command. + +### orientation + +The direction that the player will face after arriving at the teleport location. This can be attained by using the *.gps* command. + +(North = 0, South = 3.14159) + +### map + +The map ID of the location. See the [Map DBC file](http://collab.kpsn.org/display/tc/Map) for the IDs of all of the zones. + +### name + +A descriptive name for the teleport location. The name *cannot* have any spaces in it. It is also not recommended to use special characters such as periods, commas, slashes, etc... |
