diff options
Diffstat (limited to 'docs/gameobject.md')
| -rw-r--r-- | docs/gameobject.md | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/docs/gameobject.md b/docs/gameobject.md index 34133dd..7203b60 100644 --- a/docs/gameobject.md +++ b/docs/gameobject.md @@ -31,7 +31,7 @@ This table holds the individual object data on each spawned game object in the w <td><p><strong>Comment</strong></p></td> </tr> <tr class="even"> -<td><p><a href="#gameobject-guid">guid</a></p></td> +<td><p><a href="#guid">guid</a></p></td> <td><p>int(10)</p></td> <td><p>unsigned</p></td> <td><p>PRI</p></td> @@ -41,7 +41,7 @@ This table holds the individual object data on each spawned game object in the w <td><p>Global Unique Identifier</p></td> </tr> <tr class="odd"> -<td><p><a href="#gameobject-id">id</a></p></td> +<td><p><a href="#id">id</a></p></td> <td><p>mediumint(8)</p></td> <td><p>unsigned</p></td> <td><p> </p></td> @@ -51,7 +51,7 @@ This table holds the individual object data on each spawned game object in the w <td><p>Gameobject Identifier</p></td> </tr> <tr class="even"> -<td><p><a href="#gameobject-map">map</a></p></td> +<td><p><a href="#map">map</a></p></td> <td><p>smallint(5)</p></td> <td><p>unsigned</p></td> <td><p> </p></td> @@ -61,7 +61,7 @@ This table holds the individual object data on each spawned game object in the w <td><p>Map Identifier</p></td> </tr> <tr class="odd"> -<td><p><a href="#gameobject-spawnMask">spawnMask</a></p></td> +<td><p><a href="#spawnmask">spawnMask</a></p></td> <td><p>tinyint(3)</p></td> <td><p>unsigned</p></td> <td><p> </p></td> @@ -71,7 +71,7 @@ This table holds the individual object data on each spawned game object in the w <td><p> </p></td> </tr> <tr class="even"> -<td><p><a href="#gameobject-phaseMask">phaseMask</a></p></td> +<td><p><a href="#phasemask">phaseMask</a></p></td> <td><p>smallint(5)</p></td> <td><p>unsigned</p></td> <td><p> </p></td> @@ -81,7 +81,7 @@ This table holds the individual object data on each spawned game object in the w <td><p> </p></td> </tr> <tr class="odd"> -<td><p><a href="#gameobject-position_x">position_x</a></p></td> +<td><p><a href="#position_x">position_x</a></p></td> <td><p>float</p></td> <td><p>signed</p></td> <td><p> </p></td> @@ -91,7 +91,7 @@ This table holds the individual object data on each spawned game object in the w <td><p> </p></td> </tr> <tr class="even"> -<td><p><a href="#gameobject-position_y">position_y</a></p></td> +<td><p><a href="#position_y">position_y</a></p></td> <td><p>float</p></td> <td><p>signed</p></td> <td><p> </p></td> @@ -101,7 +101,7 @@ This table holds the individual object data on each spawned game object in the w <td><p> </p></td> </tr> <tr class="odd"> -<td><p><a href="#gameobject-position_z">position_z</a></p></td> +<td><p><a href="#position_z">position_z</a></p></td> <td><p>float</p></td> <td><p>signed</p></td> <td><p> </p></td> @@ -111,7 +111,7 @@ This table holds the individual object data on each spawned game object in the w <td><p> </p></td> </tr> <tr class="even"> -<td><p><a href="#gameobject-orientation">orientation</a></p></td> +<td><p><a href="#orientation">orientation</a></p></td> <td><p>float</p></td> <td><p>signed</p></td> <td><p> </p></td> @@ -121,7 +121,7 @@ This table holds the individual object data on each spawned game object in the w <td><p> </p></td> </tr> <tr class="odd"> -<td><p><a href="#gameobject-rotation0">rotation0</a></p></td> +<td><p><a href="#rotation0">rotation0</a></p></td> <td><p>float</p></td> <td><p>signed</p></td> <td><p> </p></td> @@ -131,7 +131,7 @@ This table holds the individual object data on each spawned game object in the w <td><p> </p></td> </tr> <tr class="even"> -<td><p><a href="#gameobject-rotation1">rotation1</a></p></td> +<td><p><a href="#rotation1">rotation1</a></p></td> <td><p>float</p></td> <td><p>signed</p></td> <td><p> </p></td> @@ -141,7 +141,7 @@ This table holds the individual object data on each spawned game object in the w <td><p> </p></td> </tr> <tr class="odd"> -<td><p><a href="#gameobject-rotation2">rotation2</a></p></td> +<td><p><a href="#rotation2">rotation2</a></p></td> <td><p>float</p></td> <td><p>signed</p></td> <td><p> </p></td> @@ -151,7 +151,7 @@ This table holds the individual object data on each spawned game object in the w <td><p> </p></td> </tr> <tr class="even"> -<td><p><a href="#gameobject-rotation3">rotation3</a></p></td> +<td><p><a href="#rotation3">rotation3</a></p></td> <td><p>float</p></td> <td><p>signed</p></td> <td><p> </p></td> @@ -161,7 +161,7 @@ This table holds the individual object data on each spawned game object in the w <td><p> </p></td> </tr> <tr class="odd"> -<td><p><a href="#gameobject-spawntimesecs">spawntimesecs</a></p></td> +<td><p><a href="#spawntimesecs">spawntimesecs</a></p></td> <td><p>int(11)</p></td> <td><p>signed</p></td> <td><p> </p></td> @@ -171,7 +171,7 @@ This table holds the individual object data on each spawned game object in the w <td><p> </p></td> </tr> <tr class="even"> -<td><p><a href="#gameobject-animprogress">animprogress</a></p></td> +<td><p><a href="#animprogress">animprogress</a></p></td> <td><p>tinyint(3)</p></td> <td><p>unsigned</p></td> <td><p> </p></td> @@ -181,7 +181,7 @@ This table holds the individual object data on each spawned game object in the w <td><p> </p></td> </tr> <tr class="odd"> -<td><p><a href="#gameobject-state">state</a></p></td> +<td><p><a href="#state">state</a></p></td> <td><p>tinyint(3)</p></td> <td><p>unsigned</p></td> <td><p> </p></td> |
