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-[Database Structure](Database-Structure) > [World-Database](World-Database) > [pool_gameobject](pool_gameobject)
-
-Column | Type | Description
---- | --- | ---
-Guid | int(10) unsigned |
-Pool_entry | mediumint(8) unsigned |
-Chance | float unsigned |
-Description | varchar(255) |
+# pool\_gameobject
+
+`Back-to:World`
+
+**The \`pool\_gameobject\` table**
+
+This table contains gameobjects that are tied to a specific pool.
+This table can only contain gameobjects that have a type of GAMEOBJECT\_TYPE\_CHEST, GAMEOBJECT\_TYPE\_GOOBER, GAMEOBJECT\_TYPE\_FISHINGHOLE.
+
+**Structure**
+
+<table>
+<colgroup>
+<col width="12%" />
+<col width="12%" />
+<col width="12%" />
+<col width="12%" />
+<col width="12%" />
+<col width="12%" />
+<col width="12%" />
+<col width="12%" />
+</colgroup>
+<tbody>
+<tr class="odd">
+<td><p><strong>Field</strong></p></td>
+<td><p><strong>Type</strong></p></td>
+<td><p><strong>Attributes</strong></p></td>
+<td><p><strong>Key</strong></p></td>
+<td><p><strong>Null</strong></p></td>
+<td><p><strong>Default</strong></p></td>
+<td><p><strong>Extra</strong></p></td>
+<td><p><strong>Comment</strong></p></td>
+</tr>
+<tr class="even">
+<td><p><a href="#pool_gameobject-guid">guid</a></p></td>
+<td><p>int(10)</p></td>
+<td><p>unsigned</p></td>
+<td><p>PRI</p></td>
+<td><p>NO</p></td>
+<td><p>0</p></td>
+<td><p> </p></td>
+<td><p> </p></td>
+</tr>
+<tr class="odd">
+<td><p><a href="#pool_gameobject-pool_entry">pool_entry</a></p></td>
+<td><p>mediumint(8)</p></td>
+<td><p>unsigned</p></td>
+<td><p> </p></td>
+<td><p>NO</p></td>
+<td><p>0</p></td>
+<td><p> </p></td>
+<td><p> </p></td>
+</tr>
+<tr class="even">
+<td><p><a href="#pool_gameobject-chance">chance</a></p></td>
+<td><p>float</p></td>
+<td><p>unsigned</p></td>
+<td><p> </p></td>
+<td><p>NO</p></td>
+<td><p>0</p></td>
+<td><p> </p></td>
+<td><p> </p></td>
+</tr>
+<tr class="odd">
+<td><p><a href="#pool_gameobject-description">description</a></p></td>
+<td><p>varchar(255)</p></td>
+<td><p>signed</p></td>
+<td><p> </p></td>
+<td><p>YES</p></td>
+<td><p>NULL</p></td>
+<td><p> </p></td>
+<td><p> </p></td>
+</tr>
+</tbody>
+</table>
+
+**Description of the fields**
+
+### guid
+
+Gameobject's guid.
+
+### pool\_entry
+
+The pool that this gameobject is in. Refers to pool\_template entry.
+
+### chance
+
+The explicit percentage chance that this gameobject will be spawned.
+
+If the pool spawns just one gameobject (max\_limit = 1 in the respective pool\_template), the core selects the gameobject to be spawned in a two-step process: First, only the explicitly-chanced (chance &gt; 0) gameobjects of the pool are rolled. If this roll does not produce any gameobject, all the gameobjects without explicit chance (chance = 0) are rolled with equal chance.
+If the pool spawns more than one gameobject, the chance is ignored and all the gameobjects in the pool are rolled in one step with equal chance.
+
+In case the pool spawns just one gameobject and all the gameobjects have a nonzero chance, the sum of the chances for all the gameobjects must equal to 100, otherwise the pool won't be spawned.
+
+### description
+
+This field usually names the game object corresponding to the guid and mentions which spawn point it is. Example: Spawn Point 4 - Tin Vein