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Diffstat (limited to 'docs/quest_greeting.md')
| -rw-r--r-- | docs/quest_greeting.md | 97 |
1 files changed, 20 insertions, 77 deletions
diff --git a/docs/quest_greeting.md b/docs/quest_greeting.md index 6ebd7cc..964e219 100644 --- a/docs/quest_greeting.md +++ b/docs/quest_greeting.md @@ -4,76 +4,21 @@ This table add greeting behavior to an NPC or an Gameobject. -<table> -<thead> -<tr class="header"> -<th>Field</th> -<th>Type</th> -<th>Attributes</th> -<th>Key</th> -<th>NULL</th> -<th>Default</th> -<th>Comment</th> -</tr> -</thead> -<tbody> -<tr class="odd"> -<td><a href="#id">ID</a></td> -<td>mediumint</td> -<td>Unsigned</td> -<td>Yes</td> -<td>NO</td> -<td>0</td> -<td>Unique ID (<a href="https://trinitycore.atlassian.net/wiki/display/tc/creature_template#creature_template-entry">creature_template.entry</a> or <a href="https://trinitycore.atlassian.net/wiki/display/tc/gameobject_template#gameobject_template-entry">gameobject_template.entry</a>)</td> -</tr> -<tr class="even"> -<td><a href="#type">Type</a></td> -<td>tinyint</td> -<td>Unsigned</td> -<td>Yes</td> -<td>NO</td> -<td>0</td> -<td>0=Creature 1=GameObject</td> -</tr> -<tr class="odd"> -<td><a href="#greetemotetype">GreetEmoteType</a></td> -<td>smallint</td> -<td>Unsigned</td> -<td>NO</td> -<td>NO</td> -<td>0</td> -<td>Quest NPC <a href="https://trinitycore.atlassian.net/wiki/display/tc/Emotes">Emote</a></td> -</tr> -<tr class="even"> -<td><a href="#greetemotedelay">GreetEmoteDelay</a></td> -<td>int</td> -<td>Unsigned</td> -<td>NO</td> -<td>NO</td> -<td>0</td> -<td>Emote delay in milliseconds</td> -</tr> -<tr class="odd"> -<td><a href="#greeting">Greeting</a></td> -<td>text</td> -<td><br /> -</td> -<td>NO</td> -<td>YES</td> -<td>NULL</td> -<td>Text to show</td> -</tr> -<tr class="even"> -<td><a href="#verifiedbuild">VerifiedBuild</a></td> -<td>smallint</td> -<td>Signed</td> -<td>NO</td> -<td>NO</td> -<td>0</td> -<td>Game client Build number or manually set value</td> -</tr> -</tbody> -</table> +| Field | Type | Attributes | Key | NULL | Default | Comment | +|----------------------|-----------|------------|-----|------|---------|------------------------------------------------------------------| +| [ID][1] | mediumint | Unsigned | Yes | NO | 0 | Unique ID (creature_template.entry or gameobject_template.entry) | +| [Type][2] | tinyint | Unsigned | Yes | NO | 0 | 0=Creature 1=GameObject | +| [GreetEmoteType][3] | smallint | Unsigned | NO | NO | 0 | Quest NPC Emote | +| [GreetEmoteDelay][4] | int | Unsigned | NO | NO | 0 | Emote delay in milliseconds | +| [Greeting][5] | text | | NO | YES | NULL | Text to show | +| [VerifiedBuild][6] | smallint | Signed | NO | NO | 0 | Game client Build number or manually set value | + +[1]: #id +[2]: #type +[3]: #greetemotetype +[4]: #greetemotedelay +[5]: #greeting +[6]: #verifiedbuild **Description of the fields:** @@ -100,11 +45,9 @@ Text to show ### VerifiedBuild -This field is used by the TrinityCore DB Team to determine whether a template has been verified from WDB files. - -- If value is 0, it has not been parsed yet. -- If value is > 0, it has been parsed with WDB files from that specific [Client Build](https://trinitycore.atlassian.net/wiki/display/tc/realmlist#realmlist-gamebuild). -- If value is -1, it is just a place holder until proper data are found on WDBs. -- If value is -[Client Build](https://trinitycore.atlassian.net/wiki/display/tc/realmlist#realmlist-gamebuild), it was parsed with WDB files from that specific [client build](https://trinitycore.atlassian.net/wiki/display/tc/realmlist#realmlist-gamebuild) and manually edited later for some specific necessity. - +This field was used to determine whether a template has been verified from WDB files. +- If value is 0 then it has not been parsed yet. +- If value is above 0 then it has been parsed with WDB files from that specific client build. +- If value is -1 then it is just a place holder until proper data are found on WDBs. +- If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity. |
