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| -rw-r--r-- | docs/game_graveyard.md | 37 |
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diff --git a/docs/game_graveyard.md b/docs/game_graveyard.md new file mode 100644 index 0000000..6c9f98c --- /dev/null +++ b/docs/game_graveyard.md @@ -0,0 +1,37 @@ +# game_graveyard + +[<-Back-to:World](database-world.md) + +| Field | Type | Key | Null | Default | +|-----------------------------|--------------|------|------|---------| +| [ID](#ID) | int(10) | PRI | NO | 0 | +| [Map](#Map) | int(10) | | NO | 0 | +| [x](#x) | float | | NO | 0 | +| [y](#y) | float | | NO | 0 | +| [z](#z) | float | | NO | 0 | +| [Comment](#Comment) | varchar(255) | | YES | NULL | + +**Description of the fields** + +### ID +Graveyard's ID. See [WorldSafeLocs.dbc](WorldSafelocs) + +### Map +Zone's ID of ghost position before teleportation to graveyard. See Map.dbc column 1 + +### x + +The X position of graveyard where the character's ghost gets teleported to. + +### y + +The Y position of graveyard where the character's ghost gets teleported to. + +### z + +The Z position of graveyard where the character's ghost gets teleported to. + +### Comment + +Custom comment for this line. + |
