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-rw-r--r--docs/GM-Commands.md2
-rw-r--r--docs/creature.md4
-rw-r--r--docs/creature_template.md10
-rw-r--r--docs/scripts.md2
4 files changed, 9 insertions, 9 deletions
diff --git a/docs/GM-Commands.md b/docs/GM-Commands.md
index df35136..763f612 100644
--- a/docs/GM-Commands.md
+++ b/docs/GM-Commands.md
@@ -463,7 +463,7 @@ Note: Some commands are working only by selecting a player or a creature. These
|reload creature_text|3|Syntax: .reload creature_text Reload creature_text table.|
|debug areatriggers|1|Syntax: .debug areatriggers Toggle debug mode for areatriggers. In debug mode GM will be notified if reaching an areatrigger|
|learn all recipes|2|Syntax: .learn all recipes [$profession] Learns all recipes of specified profession and sets skill level to max. Example: .learn all recipes enchanting|
-|npc set spawndist|2|Syntax: .npc set spawndist #dist Adjust spawndistance of selected creature to dist.|
+|npc set wanderdistance|3|Syntax: .npc set wanderdistance #dist Adjust wanderdistance of selected creature to dist.|
|npc set spawntime|2|Syntax: .npc set spawntime #time Adjust spawntime of selected creature to time.|
|npc add temp|2|Syntax: .npc add temp Adds temporary NPC, not saved to database.|
|npc textemote|1|Syntax: .npc textemote #emoteid Make the selected creature to do textemote with an emote of id #emoteid.|
diff --git a/docs/creature.md b/docs/creature.md
index 30c89c0..2344f38 100644
--- a/docs/creature.md
+++ b/docs/creature.md
@@ -149,7 +149,7 @@ Contains individual creature spawn data for each individual spawn of each indivi
<td><p> </p></td>
</tr>
<tr class="even">
-<td><p><a href="#spawndist">spawndist</a></p></td>
+<td><p><a href="#wander_distance">wander_distance</a></p></td>
<td><p>float</p></td>
<td><p>signed</p></td>
<td><p> </p></td>
@@ -337,7 +337,7 @@ The orientation of the creatures spawn point. (North = 0.0; South = pi (3.14159)
The respawn time, in seconds, of the creature.
-### spawndist
+### wander_distance
The maximum distance that the creature may spawn from its spawn point. Also controls how far away the creature can walk from its spawn point if its [MovementType](#creature-MovementType) = 1.
diff --git a/docs/creature_template.md b/docs/creature_template.md
index 7b9d2c6..758fb03 100644
--- a/docs/creature_template.md
+++ b/docs/creature_template.md
@@ -564,11 +564,11 @@ This field is overridden by ScriptName field if both are set.
The creature's default movement type.
-| ID | Type |
-|----|---------------------------------------------|
-| 0 | Idle; stay in one place |
-| 1 | Random movement inside the spawndist radius |
-| 2 | Waypoint movement |
+| ID | Type |
+|----|---------------------------------------------------|
+| 0 | Idle; stay in one place |
+| 1 | Random movement inside the wander_distance radius |
+| 2 | Waypoint movement |
#### InhabitType
diff --git a/docs/scripts.md b/docs/scripts.md
index 7193cde..f93bc84 100644
--- a/docs/scripts.md
+++ b/docs/scripts.md
@@ -275,7 +275,7 @@ Depending on what command was used, the meaning and use for the following fields
- source: Creature.
- datalong: MovementType.
-- datalong2: MovementDistance (e.g. spawndist for MovementType 1).
+- datalong2: MovementDistance (e.g. wander_distance for MovementType 1).
- dataint: pathid (for MovementType 2, see [waypoint\_data.id](waypoint_data#id)).
### guid