diff options
Diffstat (limited to 'docs')
| -rw-r--r-- | docs/smart_scripts.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/smart_scripts.md b/docs/smart_scripts.md index 9ccf993..37e35bd 100644 --- a/docs/smart_scripts.md +++ b/docs/smart_scripts.md @@ -152,7 +152,7 @@ This is the probability of the event to occur as a percentage from 0-100. So, if | SMART_EVENT_DEATH | 6 | | | | | | On Creature Death | | SMART_EVENT_EVADE | 7 | | | | | | On Creature Evade Attack | | SMART_EVENT_SPELLHIT | 8 | SpellID | School | CooldownMin | CooldownMax | | On Creature/Gameobject Spell Hit | -| SMART_EVENT_RANGE | 9 | MinDist | MaxDist | RepeatMin | RepeatMax | 0/1 No initial cast | On Target In Range | +| SMART_EVENT_RANGE | 9 | MinDist | MaxDist | RepeatMin | RepeatMax | 0/1 onlyFireOnRepeat | On Target In Range | | SMART_EVENT_OOC_LOS | 10 | NoHostile | MaxRange | CooldownMin | CooldownMax | 0/1 Player Only | On Target In Distance Out of Combat | | SMART_EVENT_RESPAWN | 11 | type (None = 0, Map = 1, Area = 2) | MapId | ZoneId | | | On Creature/Gameobject Respawn | | SMART_EVENT_TARGET_HEALTH_PCT | 12 | HPMin% | HPMax% | RepeatMin | RepeatMax | | On Target Health Percentage | |
