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GM commands can be entered mainly in 2 ways. Either by typing it directly into the world console window. In the world console window the leading dot (.) is not mandantory, but you can use it. The other way is using the gm command ingame in the chat console of the wow client. There, all commands must start with a leading dot, f.ex.: .gm on
Note: Some commands are working only by selecting a player or a creature. These commands can not be used in the world console.
# GM Commands 3.x
|Command|Security|Syntax|Description|
|-------|--------|------|-----------|
|account|0|`.account`|Display the access level of your account.|
|account addon|1|`.account addon #addon`|Set expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk.|
|account create|4|`.account create $account $password`|Create account and set password to it.|
|account delete|4|`.account delete $account`|Delete account with all characters.|
|account lock|0|`.account lock [on/off]`|Allow login from account only from current used IP or remove this requirement.|
|account lock country|0|`.account lock country [on/off]`|Allow login from account only from current used Country or remove this requirement.|
|account onlinelist|4|`.account onlinelist`|Show list of online accounts.|
|account password|0|`.account password $old_password $new_password $new_password`|Change your account password.|
|account set|2|`.account set $subcommand`|Type .account set to see the list of possible subcommands or .help account set $subcommand to see info on subcommands|
|account set addon|2|`.account set addon [$account] #addon`|Set user (possible targeted) expansion addon level allowed. Addon values: 0 - normal, 1 - tbc, 2 - wotlk.|
|account set gmlevel|4|`.account set gmlevel [$account] #level [#realmid]`|Set the security level for targeted player (can't be used at self) or for account $name to a level of #level on the realm #realmID. #level may range from 0 to 3. #reamID may be -1 for all realms.|
|account set password|4|`.account set password $account $password $password`|Set password for account.|
|achievement|2|`.achievement $subcommand`|Type .achievement to see the list of possible subcommands or .help achievement $subcommand to see info on subcommands|
|achievement add|2|`.achievement add $achievement`|Add an achievement to the targeted player. $achievement: can be either achievement id or achievement link|
|achievement checkall|3|`.achievement checkall`|Check all achievement criteria of the selected player.|
|additem|2|`.additem #itemid/[#itemname]/#shift-click-item-link #itemcount`|Adds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added. **If #itemcount is negative, it will remove the item(s) from the character.**|
|additemset|2|`.additemset #itemsetid`|Add items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.|
|announce|2|`.announce $MessageToBroadcast`|Send a global message to all players online in chat log.|
|appear|1|`.appear [$charactername]`|Teleport to the given character. Either specify the character name or click on the character's portrait,e.g. when you are in a group. Character can be offline.|
|arena captain|3|`.arena captain #TeamID $name`|A command to set new captain to the team. $name must be in the team|
|arena create|3|`.arena create $name "arena name" [2/3/5]`|Command to create a new Arena-team in game.|
|arena disband|3|`.arena disband #TeamID`|Command to disband Arena-team in game.|
|arena info|2|`.arena info #TeamID`|Command that show info about arena team|
|arena lookup|2|`.arena lookup $name`|Command that give a list of arenateam with the given $name|
|arena rename|3|`.arena rename "oldname" "newname"`|Command to rename Arena-team name.|
|aura|2|`.aura #spellid`|Add the aura from spell #spellid to the selected Unit.|
|unaura|2|`.unaura #spellid`|Remove aura due to spell #spellid from the selected Unit.|
|ban|2|`.ban $subcommand`|Type .ban to see the list of possible subcommands or .help ban $subcommand to see info on subcommands|
|ban account|2|`.ban account $account_name $bantime $reason`|Ban account and kick the player if ingame on any character. $bantime: negative value leads to permban, otherwise use a timestring like `4d20h3s`.|
|ban character|2|`.ban character $character_name $bantime $reason`|Ban character and kick that character if ingame. $bantime: negative value leads to permban, otherwise use a timestring like `4d20h3s`.|
|ban ip|2|`.ban ip $Ip $bantime $reason`|Ban IP. $bantime: negative value leads to permban, otherwise use a timestring like `4d20h3s`.|
|ban playeraccount|2|`.ban playeraccount $character_name $bantime $reason`|Ban an account based on the character's name and kick that character if ingame. $bantime: negative value leads to permban, otherwise use a timestring like `4d20h3s`.|
|unban|2|`.unban $subcommand`|Type .unban to see the list of possible subcommands or .help unban $subcommand to see info on subcommands|
|unban account|2|`.unban account $Name`|Unban accounts for account name pattern.|
|unban character|2|`.unban character $Name`|Unban accounts for character name pattern.|
|unban ip|2|`.unban ip $Ip`|Unban accounts for IP pattern.|
|baninfo|2|`.baninfo $subcommand`|Type .baninfo to see the list of possible subcommands or .help baninfo $subcommand to see info on subcommands|
|baninfo account|2|`.baninfo account $accountid`|Watch full information about a specific ban.|
|baninfo character|2|`.baninfo character $charactername`|Watch full information about a specific ban.|
|baninfo ip|2|`.baninfo ip $ip`|Watch full information about a specific ban.|
|bank|2|`.bank`|Show your bank inventory.|
|banlist|2|`.banlist $subcommand`|Type .banlist to see the list of possible subcommands or .help banlist $subcommand to see info on subcommands|
|banlist account|2|`.banlist account [$Name]`|Searches the banlist for a account name pattern or show full list account bans.|
|banlist character|2|`.banlist character $Name`|Searches the banlist for a character name pattern. Pattern required.|
|banlist ip|2|`.banlist ip [$Ip]`|Searches the banlist for a IP pattern or show full list of IP bans.|
|bf enable|3|`.bf enable #battleid`||
|bf start|3|`.bf start #battleid`||
|bf stop|3|`.bf stop #battleid`||
|bf switch|3|`.bf switch #battleid`||
|bf timer|3|`.bf timer #battleid #timer`||
|bindsight|3|`.bindsight`|Binds vision to the selected unit indefinitely. Cannot be used while currently possessing a target.|
|unbindsight|3|`.unbindsight`|Removes bound vision. Cannot be used while currently possessing a target.|
|cast|2|`.cast #spellid [triggered]`|Cast #spellid to selected target. If no target selected cast to self. If 'trigered' or part provided then spell casted with triggered flag.|
|cast back|2|`.cast back #spellid [triggered]`|Selected target will cast #spellid to your character. If 'trigered' or part provided then spell casted with triggered flag.|
|cast dest|2|`.cast dest #spellid #x #y #z [triggered]`|Selected target will cast #spellid at provided destination. If 'trigered' or part provided then spell casted with triggered flag.|
|cast dist|2|`.cast dist #spellid [#dist [triggered]]`|You will cast spell to pint at distance #dist. If 'trigered' or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.|
|cast self|2|`.cast self #spellid [triggered]`|Cast #spellid by target at target itself. If 'trigered' or part provided then spell casted with triggered flag.|
|cast target|2|`.cast target #spellid [triggered]`|Selected target will cast #spellid to his victim. If 'trigered' or part provided then spell casted with triggered flag.|
|character changefaction|2|`.character changefaction $name`|Change character faction.|
|character changerace|2|`.character changerace $name`|Change character race.|
|character customize|2|`.character customize [$name]`|Mark selected in game or by $name in command character for customize at next login.|
|character deleted delete|4|`.character deleted delete #guid\$name`|Completely deletes the selected characters. If $name is supplied, only characters with that string in their name will be deleted, if #guid is supplied, only the character with that GUID will be deleted.|
|character deleted list|3|`.character deleted list [#guid\$name]`|Shows a list with all deleted characters. If $name is supplied, only characters with that string in their name will be selected, if #guid is supplied, only the character with that GUID will be selected.|
|character deleted purge|4|`.character deleted purge [#keepDays]`|Completely removes all characters from the database that where deleted more than #keepDays ago. If #keepDays not provided the used value from worldserver.conf option 'CharDelete.KeepDays'. If 'CharDelete.KeepDays' option is disabled (set to value 0) then this command can't be used without the specifying #keepDays parameter.|
|character deleted restore|3|`.character deleted restore #guid\$name [$newname] [#new account]`|Restores deleted characters. If $name is supplied, only characters with that string in their name will be restored, if $guid is supplied, only the character with that GUID will be restored. If $newname is set, the character will be restored with that name instead of the original one. If #newaccount is set, the character will be restored to specific account character list. This works only with one character!|
|character erase|4|`.character erase $name`|Delete character $name. Character finally deleted in case any deleting options.|
|character level|3|`.character level [$playername] [#level]`|Set the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.|
|character rename|2|`.character rename [$name]`|Mark selected in game or by $name in command character for rename at next login.|
|character reputation|2|`.character reputation [$player_name]`|Show reputation information for selected player or player find by $player_name.|
|character titles|2|`.character titles [$player_name]`|Show known titles list for selected player or player find by $player_name.|
|cheat|2|`.cheat $subcommand`|Type .cheat to see the list of possible subcommands or .help cheat $subcommand to see info on subcommands|
|cheat casttime|2|`.cheat casttime [on/off]`|Enables or disables your character's spell cast times.|
|cheat cooldown|2|`.cheat cooldown [on/off]`|Enables or disables your character's spell cooldowns.|
|cheat god|2|`.cheat god [on/off]`|Enables or disables your character's ability to take damage.|
|cheat power|2|`.cheat power [on/off]`|Enables or disables your character's spell cost (e.g mana).|
|cheat status|2|`.cheat status`|Shows the cheats you currently have enabled.|
|cheat taxi|2|`.cheat taxi on/off`|Temporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.Visited taxi nodes sill accessible after removing access.|
|cheat waterwalk|2|`.cheat waterwalk on/off`|Set on/off waterwalk state for selected player or self if no player selected.|
|combatstop|2|`.combatstop [$playername]`|Stop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.|
|cometome|3|`.cometome $parameter`|Make selected creature come to your current location (new position not saved to DB).|
|commands|0|`.commands`|Display a list of available commands for your account level.|
|cooldown|2|`.cooldown [#spell_id]`|Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).|
|damage|2|`.damage $damage_amount [$school [$spellid]]`|Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.|
|debug|2|`.debug $subcommand`|Type .debug to see the list of possible subcommands or .help debug $subcommand to see info on subcommands|
|debug Mod32Value|3|`.debug Mod32Value #field #value`|Add #value to field #field of your character.|
|debug areatriggers|3|`.debug areatriggers`|Toggle debug mode for areatriggers. In debug mode GM will be notified if reaching an areatrigger|
|debug arena|3|`.debug arena`|Toggle debug mode for arenas. In debug mode GM can start arena with single player.|
|debug bg|3|`.debug bg`|Toggle debug mode for battlegrounds. In debug mode GM can start battleground with single player.|
|debug entervehicle|3||Enter targeted vehicle.|
|debug getitemstate|3|`.debug getitemstate [unchanged\changed\new\removed\queue\check_all]`|Get specified item state of the items of the selected player.|
|debug getitemvalue|3|`.debug getitemvalue $guid $index`|Get value from item with $guid at $index.|
|debug getvalue|3|`.debug $field [1\0]`|1: get uint32 value of $field of the selected unit; 0: get float value of $field of the selected unit|
|debug hostil|1||Get hostile reference list of the selected unit.|
|debug itemexpire|3|`.debug itemexpire $guid`|Delete the item with $guid.|
|debug lootrecipient|3|`.debug lootrecipient`|Get loot recipient of the selected creature.|
|debug moveflags|3|`.debug moveflags [$newMoveFlags [$newMoveFlags2]]`|No params given will output the current moveflags of the target|
|debug play cinematic|1|`.debug play cinematic #cinematicid`|Play cinematic #cinematicid for you. You stay at place while your mind fly.|
|debug play movie|1|`.debug play movie #movieid`|Play movie #movieid for you.|
|debug play sound|1|`.debug play sound #soundid`|Play sound with #soundid. Sound will be play only for you. Other players do not hear this. Warning: client may have more 5000 sounds...|
|debug send buyerror|3|`.debug send buyerror #errorid`|Test buy error id.|
|debug send channelnotify|3|`.debug send channelnotify #notifytype`|Send #notifytype to the channel "test".|
|debug send chatmmessage|3|`.debug send chatmmessage #msgtype`|Send a message "testtest" of type #msgtype.|
|debug send equiperror|3|`.debug send equiperror #errorid`|Test equip error id.|
|debug send largepacket|3|`.send largepacket`|Send large packet (>128000 bytes).|
|debug send opcode|3|`.debug send opcode`|Sends a packet to the current player as specified in the file "opcode.txt" which has to lie in the server's working directory. Example for the content of the file: `631 uint32 6146` which starts a different background music on the client: Opcode "SMSG_PLAY_MUSIC" (dec 631, hex 0x277) which needs in this case an uint32 to specify the sound ID (here: 6146 "Zone - Orgrimmar02").|
|debug send qinvalidmsg|3|`.debug send qinvalidmsg #questfailedreasons`|Send a quest failed message of type #questfailedreasons to the current player.|
|debug send qpartymsg|3|`.debug send qpartymsg #questsharemessages`|Send a quest share message of type #questsharemessages to the current player.|
|debug send sellerror|3|`.debug send sellerror #errorid`|Test sell error id.|
|debug send setphaseshift|3|`.debug send setphaseshift #phaseshift`|Send phase shift packet to the current player.|
|debug send spellfail|3|`.debug send spellfail #resultid [#arg1] [#arg2]`|Send spell fail packet to the current player using spell result #resultid and optional arguments #arg1 and #arg2.|
|debug setaurastate|3|`.debug setaurastate #aurastatetype`|Modify aura state of the selected unit (#aurastatetype > 0) or reset the state (#aurastatetype = 0).|
|debug setbit|3|`.debug setbit #fieldnumber #bitnumber`|Set bit #bitnumber of field #fieldnumber for the selected unit.|
|debug setitemvalue|3|`.debug getitemvalue $guid $index $value`|Set $value for item with $guid at $index.|
|debug setvalue|3|`.debug $field $value [1\0]`|1: set uint32 $value for $field of the selected unit; 0: set float $value for $field of the selected unit|
|debug spawnvehicle|3|`.debug spawnvehicle #entry [#vehicleid]`|Spawn vehicle with creature template #entry and optional #vehicleid.|
|debug unitstate|3|`.debug unitstate [#unitstate]`|Set #unitstate for the selected unit. If no parameter is specified show the unit state and the react state of the unit.|
|debug uws|3|`.debug uws #worldstate #value`|Send update world state for #worldstate and #value to the current player.|
|deserter bg add|3|`.deserter bg add $time`|Adds the bg deserter debuff to your target with $time duration.|
|deserter bg remove|3|`.deserter bg remove`|Removes the bg deserter debuff from your target.|
|deserter instance add|3|`.deserter instance add $time`|Adds the instance deserter debuff to your target with $time duration.|
|deserter instance remove|3|`.deserter instance remove`|Removes the instance deserter debuff from your target.|
|dev|3|`.dev [on/off]`|Enable or Disable in game Dev tag or show current state if on/off not provided.|
|die|2|`.die`|Kill the selected player. If no player is selected, it will kill you.|
|disable add battleground|3|`.disable add battleground $entry $flag $comment`||
|disable add map|3|`.disable add map $entry $flag $comment`||
|disable add outdoorpvp|3|`.disable add outdoorpvp $entry $flag $comment`||
|disable add quest|3|`.disable add quest $entry $flag $comment`||
|disable add spell|3|`.disable add spell $entry $flag $comment`||
|disable add vmap|3|`.disable add vmap $entry $flag $comment`||
|disable remove battleground|3|`.disable remove battleground $entry`||
|disable remove map|3|`.disable remove map $entry`||
|disable remove outdoorpvp|3|`.disable remove outdoorpvp $entry`||
|disable remove quest|3|`.disable remove quest $entry`||
|disable remove spell|3|`.disable remove spell $entry`||
|disable remove vmap|3|`.disable remove vmap $entry`||
|dismount|0|`.dismount`|Dismount you, if you are mounted.|
|distance|3|`.distance`|Display the distance from your character to the selected creature.|
|event|2|`.event #event_id`|Show details about event with #event_id.|
|event activelist|2|`.event activelist`|Show list of currently active events.|
|event start|2|`.event start #event_id`|Start event #event_id. Set start time for event to current moment (change not saved in DB).|
|event stop|2|`.event stop #event_id`|Stop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).|
|explorecheat|3|`.explorecheat [1\0]`|1: Set all zones to explored; 0: Set all zones to unexplored|
|flusharenapoints|3|`.flusharenapoints`|Use it to distribute arena points based on arena team ratings, and start a new week.|
|freeze|2|`.freeze (#player)`|"Freezes" #player and disables his chat. When using this without #name it will freeze your target.|
|unfreeze|2|`.unfreeze (#player)`|"Unfreezes" #player and enables his chat again. When using this without #name it will unfreeze your target.|
|gm|1|`.gm [on/off]`|Enable or Disable in game GM MODE or show current state of on/off not provided.|
|gm chat|1|`.gm chat [on/off]`|Enable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided.|
|gm fly|2|`.gm fly [on/off]`|Enable/disable gm fly mode.|
|gm ingame|0|`.gm ingame`|Display a list of available in game Game Masters.|
|gm list|3|`.gm list`|Display a list of all Game Masters accounts and security levels.|
|gm visible|2|`.gm visible on/off`|Output current visibility state or make GM visible(on) and invisible(off) for other players.|
|gmannounce|2|`.gmannounce $announcement`|Send an announcement to online Gamemasters.|
|gmnameannounce|2|`.gmnameannounce $announcement`|Send an announcement to all online GM's, displaying the name of the sender.|
|gmnotify|2|`.gmnotify $notification`|Displays a notification on the screen of all online GM's.|
|go|1|`.go $subcommand`|Type .go to see the list of possible subcommands or .help go $subcommand to see info on subcommands|
|go creature|1|Syntax:.go creature #creature_guid|Teleport your character to creature with guid #creature_guid..go creature #creature_nameTeleport your character to creature with this name..go creature id #creature_entryTeleport your character to a creature that was spawned from the template with this entry.If more than one creature is found, then you are teleported to the first that is found inside the database.|
|go gobject|1|`.go gobject #object_guid`|Teleport your character to gameobject with guid #object_guid|
|go graveyard|1|`.go graveyard #graveyardId`|Teleport to graveyard with the graveyardId specified.|
|go grid|1|`.go grid #gridX #gridY [#mapId]`|Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).|
|go taxinode|1|`.go taxinode #taxinode`|Teleport player to taxinode coordinates. You can look up zone using .lookup taxinode $namepart|
|go ticket|2|`.go ticket #ticketid`|Teleports the user to the location where $ticketid was created.|
|go trigger|1|`.go trigger #trigger_id`|Teleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.|
|go xyz|1|`.go xyz #x #y [#z [#mapid [#orientation]]]`|Teleport player to point with (#x,#y,#z) coordinates at map #mapid with orientation #orientation. If z is not provided, ground/water level will be used. If mapid is not provided, the current map will be used. If #orientation is not provided, the current orientation will be used.|
|go zonexy|1|`.go zonexy #x #y [#zone]`|Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart|
|gobject|2|`.gobject $subcommand`|Type .gobject to see the list of possible subcommands or .help gobject $subcommand to see info on subcommands|
|gobject activate|2|`.gobject activate #guid`|Activates an object like a door or a button.|
|gobject add|3|`.gobject add #id`|Add a game object from game object templates to the world at your current location using the #id. spawntimesecs sets the spawntime, it is optional. Note: this is a copy of .gameobject.|
|gobject add temp|2||Adds a temporary gameobject that is not saved to DB.|
|gobject delete|3|`.gobject delete #go_guid`|Delete gameobject with guid #go_guid.|
|gobject info|1|`.gobject info [$object_entry]`|Query Gameobject information for selected gameobject or given entry.|
|gobject move|3|`.gobject move #goguid [#x #y #z]`|Move gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).|
|gobject near|3|`.gobject near [#distance]`|Output gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.|
|gobject set phase|3|`.gobject set phase #guid #phasemask`|Gameobject with DB guid #guid phasemask changed to #phasemask with related world vision update for players. Gameobject state saved to DB and persistent.|
|gobject target|1|`.gobject target [#go_id\#go_name_part]`|Locate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.|
|gobject turn|3|`.gobject turn #goguid`|Set for gameobject #goguid orientation same as current character orientation.|
|gps|1|`.gps [$name\$shift-link]`|Display the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and zone Id|
|group|2|`.group $subcommand`|Type .group to see the list of possible subcommands or .help group $subcommand to see info on subcommands|
|group disband|2|`.group disband [$characterName]`|Disbands the given character's group.|
|group join|2|`.group join $AnyCharacterNameFromGroup [$CharacterName]`|Adds to group of player $AnyCharacterNameFromGroup player $CharacterName (or selected).|
|group leader|2|`.group leader [$characterName]`|Sets the given character as his group's leader.|
|group remove|2|`.group remove [$characterName]`|Removes the given character from his group.|
|groupsummon|2|`.groupsummon [$charactername]`|Teleport the given character and his group to you. Teleported only online characters but original selected group member can be offline.|
|guid|2|`.guid`|Display the GUID for the selected character.|
|guild|2|`.guild $subcommand`|Type .guild to see the list of possible subcommands or .help guild $subcommand to see info on subcommands|
|guild create|2|`.guild create [$GuildLeaderName] "$GuildName"`|Create a guild named $GuildName with the player $GuildLeaderName (or selected) as leader. Guild name must in quotes.|
|guild delete|2|`.guild delete "$GuildName"`|Delete guild $GuildName. Guild name must in quotes.|
|guild invite|2|`.guild invite [$CharacterName] "$GuildName"`|Add player $CharacterName (or selected) into a guild $GuildName. Guild name must in quotes.|
|guild rank|2|`.guild rank [$CharacterName] #Rank`|Set for player $CharacterName (or selected) rank #Rank in a guild.|
|guild uninvite|2|`.guild uninvite [$CharacterName]`|Remove player $CharacterName (or selected) from a guild.|
|help|0|`.help [$command]`|Display usage instructions for the given $command. If no $command provided show list available commands.|
|hidearea|3|`.hidearea #areaid`|Hide the area of #areaid to the selected character. If no character is selected, hide this area to you.|
|honor|2|`.honor $subcommand`|Type .honor to see the list of possible subcommands or .help honor $subcommand to see info on subcommands|
|honor add|2|`.honor add $amount`|Add a certain amount of honor (gained today) to the selected player.|
|~~honor add kill~~ NOT IMPLEMENTED|2|`.honor add kill`|Add the targeted unit as one of your pvp kills today (you only get honor if it's a racial leader or a player)|
|honor update|2|`.honor update`|Force the yesterday's honor fields to be updated with today's data, which will get reset for the selected player.|
|instance|1|`.instance $subcommand`|Type .instance to see the list of possible subcommands or .help instance $subcommand to see info on subcommands|
|instance getbossstate|1|`.instance getbossstate $bossId [$Name]`|Gets the current EncounterState for the provided boss id. If no character name is provided, the current map will be used as target.|
|instance listbinds|1|`.instance listbinds`|Lists the binds of the selected player.|
|instance savedata|3|`.instance savedata`|Save the InstanceData for the current player's map to the DB.|
|instance setbossstate|2|`.instance setbossstate $bossId $encounterState [$Name]`|Sets the EncounterState for the given boss id to a new value. EncounterStates range from 0 to 5. If no character name is provided, the current map will be used as target.|
|instance stats|1|`.instance stats`|Shows statistics about instances.|
|instance unbind|2|`.instance unbind <mapid\all> [difficulty]`|Clear all/some of player's binds|
|itemmove|2|`.itemmove #sourceslotid #destinationslotid`|Move an item from slots #sourceslotid to #destinationslotid in your inventory Not yet implemented|
|kick|2|`.kick [$charactername] [$reason]`|Kick the given character name from the world with or without reason. If no character name is provided then the selected player (except for yourself) will be kicked. If no reason is provided, default is "No Reason".|
|learn|2|`.learn #spell [all]`|Selected character learn a spell of id #spell. If 'all' provided then all ranks learned.|
|learn all crafts|2|`.learn crafts`|Learn all professions and recipes.|
|learn all default|2|`.learn all default [$playername]`|Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.|
|learn all gm|2|`.learn all gm`|Learn all default spells for Game Masters.|
|learn all lang|2|`.learn all lang`|Learn all languages|
|learn all my class|2|`.learn all my class`|Learn all spells and talents available for his class.|
|learn all my pettalents|2|`.learn all my pettalents`|Learn all talents for your pet available for his creature type (only for hunter pets).|
|learn all my spells|2|`.learn all my spells`|Learn all spells (except talents and spells with first rank learned as talent) available for his class.|
|learn all my talents|2|`.learn all my talents`|Learn all talents (and spells with first rank learned as talent) available for his class.|
|learn all recipes|2|`.learn all recipes [$profession]`|Learns all recipes of specified profession and sets skill level to max. Example: .learn all recipes enchanting|
|unlearn|2|`.unlearn #spell [all]`|Unlearn for selected player a spell #spell. If 'all' provided then all ranks unlearned.|
|levelup|2|`.levelup [$playername] [#numberoflevels]`|Increase/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.|
|lfg clean|3|`.flg clean`|Cleans current queue, only for debugging purposes.|
|lfg group|1|`.lfg group`|Shows information about all players in the group (state, roles, comment, dungeons selected).|
|lfg options|2|`.lfg options [new value]`|Shows current lfg options. New value is set if extra param is present.|
|lfg player|1|`.lfg player`|Shows information about player (state, roles, comment, dungeons selected).|
|lfg queue|1|`.lfg queue`|Shows info about current lfg queues.|
|linkgrave|3|`.linkgrave #graveyard_id [alliance\horde]`|Link current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).|
|list|1|`.list $subcommand`|Type .list to see the list of possible subcommands or .help list $subcommand to see info on subcommands|
|list auras|1|`.list auras`|List auras (passive and active) of selected creature or player. If no creature or player is selected, list your own auras.|
|list creature|1|`.list creature #creature_id [#max_count]`|Output creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.|
|list gobject|1|`.list gobject #gameobject_id [#max_count]`|Output gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.|
|list item|1|`.list item #item_id [#max_count]`|Output items with item id #item_id found in all character inventories, mails, auctions, and guild banks. Output item guids, item owner guid, owner account and owner name (guild name and guid in case guild bank). Will be output maximum #max_count items. If #max_count not provided use 10 as default value.|
|lookup|1|`.lookup $subcommand`|Type .lookup to see the list of possible subcommands or .help lookup $subcommand to see info on subcommands|
|lookup area|1|`.lookup area $namepart`|Looks up an area by $namepart, and returns all matches with their area ID's.|
|lookup creature|1|`.lookup creature $namepart`|Looks up a creature by $namepart, and returns all matches with their creature ID's.|
|lookup event|1|`.lookup event $name`|Attempts to find the ID of the event with the provided $name.|
|lookup faction|1|`.lookup faction $name`|Attempts to find the ID of the faction with the provided $name.|
|lookup gobject|1|`.lookup gobject $objname`|Return gameobject(s) ID matching $objname.|
|lookup item|1|`.lookup item $itemname`|Looks up an item by $itemname, and returns all matches with their Item ID's.|
|lookup itemset|1|`.lookup itemset $itemname`|Looks up an item set by $itemname, and returns all matches with their Item set ID's.|
|lookup map|1|`.lookup map $namepart`|Looks up a map by $namepart, and returns all matches with their map ID's.|
|lookup player account|2|`.lookup player account $account ($limit)`|Searchs players, which account username is $account with optional parametr $limit of results.|
|lookup player email|2|`.lookup player email $email ($limit)`|Searchs players, which account email is $email with optional parametr $limit of results.|
|lookup player ip|2|`.lookup player ip $ip ($limit)`|Searchs players, which account ast_ip is $ip with optional parametr $limit of results.|
|lookup quest|1|`.lookup quest $namepart`|Looks up a quest by $namepart, and returns all matches with their quest ID's.|
|lookup skill|1|`.lookup skill $$namepart`|Looks up a skill by $namepart, and returns all matches with their skill ID's.|
|lookup spell|1|`.lookup spell $namepart`|Looks up a spell by $namepart, and returns all matches with their spell ID's.|
|lookup spell id|1|`.lookup spell id #spellid`|Looks up a spell by #spellid, and returns the match with its spell name.|
|lookup taxinode|1|`.lookup taxinode $substring`|Search and output all taxinodes with provide $substring in name.|
|lookup teleport|1|`.lookup teleport $substring`|Search and output all .teleport command locations with provide $substring in name.|
|lookup title|1|`.lookup title $$namepart`|Looks up a title by $namepart, and returns all matches with their title ID's and index's.|
|mailbox|1|`.mailbox`|Open mailbox.|
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