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# account\_instance\_times
[<-Back-to:Characters](database-characters.md)
**The \`account\_instance\_times\` table**
This table controls how many instances the account's characters have been in last 1 hour. If there is 5 records per account, the player won't be able to enter another instance.
**Structure**
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
| ---------------- | ------ | ---------- | --- | ---- | ------- | ----- | ------- |
| [accountId][1] | INT | UNSIGNED | PRI | NO | | | |
| [instanceId][2] | INT | UNSIGNED | PRI | NO | 0 | | |
| [releaseTime][3] | BIGINT | UNSIGNED | | NO | 0 | | |
[1]: #accountid
[2]: #instanceid
[3]: #releasetime
**Description of the fields**
### accountId
Account of the player. See [account.id](account#id).
### instanceId
This is the instance id which characters of this account has been past 5 hours.
### releaseTime
The time when the instances should be allowed again measured in Unix time.
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