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# character\_battleground\_random
[<-Back-to:Characters](database-characters.md)
**The \`character\_battleground\_random\` table**
This table stores battlegrounds IDs for random battleground sessions.
**Structure**
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
| --------- | -------- | ---------- | --- | ---- | ------- | ----- | ------- |
| [guid][1] | INT | UNSIGNED | PRI | NO | 0 | | |
[1]: #guid
**Description of the fields**
### guid
The guid of the character who has already won random battleground today. See [characters.guid](characters#guid).
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