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# character\_glyphs
[<-Back-to:Characters](database-characters.md)
**The \`character\_glyphs\` table**
Contains all the individual glyph data for each character.
**Structure**
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
| ---------------- | -------- | ---------- | --- | ---- | ------- | ----- | ------- |
| [guid][1] | INT | UNSIGNED | PRI | NO | | | |
| [talentGroup][2] | TINYINT | UNSIGNED | PRI | NO | 0 | | |
| [glyph1][3] | SMALLINT | UNSIGNED | | YES | 0 | | |
| [glyph2][4] | SMALLINT | UNSIGNED | | YES | 0 | | |
| [glyph3][5] | SMALLINT | UNSIGNED | | YES | 0 | | |
| [glyph4][6] | SMALLINT | UNSIGNED | | YES | 0 | | |
| [glyph5][7] | SMALLINT | UNSIGNED | | YES | 0 | | |
| [glyph6][8] | SMALLINT | UNSIGNED | | YES | 0 | | |
[1]: #guid
[2]: #talentgroup
[3]: #glyph
[4]: #glyph
[5]: #glyph
[6]: #glyph
[7]: #glyph
[8]: #glyph
**Description of the fields**
### guid
The GUID of the character. See [characters.guid](characters.guid).
### talentGroup
| ID | Name |
| -- | ------------------ |
| 0 | is the first spec |
| 1 | is the second spec |
### glyph
The 1-6 GlyphProperties entry of the glyphs in that particular spec.
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