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# character\_skills

[<-Back-to:Characters](database-characters.md)

**The \`character\_skills\` table**

This table holds a listing of all skill for each character.

**Structure**

| Field      | Type        | Attributes | Key | Null | Default | Extra | Comment                  |
|------------|-------------|------------|-----|------|---------|-------|--------------------------|
| [guid][1]  | int(10)     | unsigned   | PRI | NO   | 0       |       | Global Unique Identifier |
| [skill][2] | smallint(5) | unsigned   | PRI | NO   | 0       |       |                          |
| [value][3] | smallint(5) | unsigned   |     | NO   | 0       |       |                          |
| [max][4]   | smallint(5) | unsigned   |     | NO   | 0       |       |                          |

[1]: #guid
[2]: #skill
[3]: #value
[4]: #max

**Description of the fields**

### guid

A Global Unique Identifier. (The seam in all characters-tables)

### skill

The skill a character own's. A listing of those can be found in here.

### value

The current skillrank(value) the character owns.

### max

The highest possible value for the given skill within a given rank.