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# character\_skills
[<-Back-to:Characters](database-characters.md)
**The \`character\_skills\` table**
This table holds a listing of all skill for each character.
**Structure**
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|------------|-------------|------------|-----|------|---------|-------|--------------------------|
| [guid][1] | int(10) | unsigned | PRI | NO | 0 | | Global Unique Identifier |
| [skill][2] | smallint(5) | unsigned | PRI | NO | 0 | | |
| [value][3] | smallint(5) | unsigned | | NO | 0 | | |
| [max][4] | smallint(5) | unsigned | | NO | 0 | | |
[1]: #guid
[2]: #skill
[3]: #value
[4]: #max
**Description of the fields**
### guid
A Global Unique Identifier. (The seam in all characters-tables)
### skill
The skill a character own's. A listing of those can be found in here.
### value
The current skillrank(value) the character owns.
### max
The highest possible value for the given skill within a given rank.
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