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# character\_spell
[<-Back-to:Characters](database-characters.md)
**The \`character\_spell\` table**
Holds information for each character's spells.
**Structure**
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
| ------------- | --------- | ---------- | --- | ---- | ------- | ----- | ------------------------ |
| [guid][1] | INT | UNSIGNED | PRI | NO | 0 | | Global Unique Identifier |
| [spell][2] | MEDIUMINT | UNSIGNED | PRI | NO | 0 | | Spell Identifier |
| [specMask][3] | TINYINT | UNSIGNED | | NO | 1 | | |
[1]: #guid
[2]: #spell
[3]: #specmask
**Description of the fields**
### guid
The character guid. See [characters.guid](characters#guid).
### spell
The spell ID. See [Spell.dbc](spell) column 1.
### specMask
Boolean 1 or 0 signifying whether the spell is active (appears in the spell book).
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