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# character\_spell\_cooldown
[<-Back-to:Characters](database-characters.md)
**The \`character\_spell\_cooldown\` table**
Holds the remaining cooldowns from either character spells or item spells for each character.
**Structure**
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|------------|--------------|------------|-----|------|---------|-------|------------------------------------|
| [guid][1] | INT | UNSIGNED | PRI | NO | 0 | | Global Unique Identifier, Low part |
| [spell][2] | MEDIUMINT | UNSIGNED | PRI | NO | 0 | | Spell Identifier |
| [item][3] | INT | UNSIGNED | | NO | 0 | | Item Identifier |
| [time][4] | INT | UNSIGNED | | NO | 0 | | |
[1]: #guid
[2]: #spell
[3]: #item
[4]: #time
**Description of the fields**
### guid
The GUID of the character. See characters.guid
### spell
The spell ID. See Spell.dbc column 1
### item
If the spell was casted from an item, the item ID. See item\_template.entry
### time
The time when the spell cooldown will finish, measured in [Unix time](http://en.wikipedia.org/wiki/Unix_time)
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