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# character\_talent
[<-Back-to:Characters](database-characters.md)
**The \`character\_talent\` table**
Contains all the individual talent data for each character. This is only used as a storage table, values get read from here and written to character\_spell, and vice-versa, when a player switches specs.
**Structure**
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
| ------------- | --------- | ---------- | --- | ---- | ------- | ----- | ------- |
| [guid][1] | INT | UNSIGNED | PRI | NO | | | |
| [spell][2] | MEDIUMINT | UNSIGNED | PRI | NO | | | |
| [specMask][3] | TINYINT | UNSIGNED | PRI | NO | 0 | | |
[1]: #guid
[2]: #spell
[3]: #specmask
**Description of the fields**
### guid
The character guid. See [characters.guid](characters#guid).
### spell
The spell ID. See [Spell.dbc](spell) column 1.
### specMask
| Value | Data |
| ----- | ------------------ |
| 0 | is the first spec |
| 1 | is the second spec |
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