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# ChrClasses.dbc
This DBC contains all possible player classes.
**Version is 3.3.5a**
### Structure
| Column | Name | Type | Notes |
|--------|-------------------|---------|--------------------------------------------|
| 1 | ClassID | Integer | |
| 2 | Unk1 | | Unused |
| 3-4 | Unk2 | | Unused |
| 5-20 | Name | String | Unused |
| 21 | | String | Unused |
| 22-36 | nameFemale | String | Unused, if different from base (male) case |
| 37 | | String | Unused |
| 38-53 | nameNeutralGender | String | Unused, if different from base (male) case |
| 54 | | | Unused |
| 56 | spellfamily | Integer | |
| 57 | | | Unused |
| 58 | CinematicSequence | Integer | Id from CinematicSequence.dbc |
| 59 | expansion | Integer | |
### Content
| ID | Value | Name |
|----|-------|--------------------|
| 1 | 1 | Warrior |
| 2 | 2 | Paladin |
| 3 | 4 | Hunter |
| 4 | 8 | Rogue |
| 5 | 16 | Priest |
| 6 | 32 | Death Knight (3.x) |
| 7 | 64 | Shaman |
| 8 | 128 | Mage |
| 9 | 256 | Warlock |
| 10 | 512 | Monk (5.x) |
| 11 | 1024 | Druid |
| 12 | 2048 | Demon Hunter (7.x) |
### Description of the fields
> Value
Value designates the bitmask used in various places of the core and database (quest_template.RequiresClasses etc).
The formula for it is: **Value = 1 << (ID - 1);**
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