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# creature
[<-Back-to:World](database-world.md)
**Table Structure**
Contains individual creature spawn data for each individual spawn of each individual creature in the game world.
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
| --------------------- | --------- | ---------- | --- | ---- | ------- | -------------- | --------------------------------------- |
| [guid][1] | INT | UNSIGNED | PRI | NO | NULL | Auto Increment | Global Unique Identifier |
| [id1][2] | MEDIUMINT | UNSIGNED | | NO | 0 | | Creature Identifier |
| [id2][3] | MEDIUMINT | UNSIGNED | | NO | 0 | | Creature Identifier |
| [id3][4] | MEDIUMINT | UNSIGNED | | NO | 0 | | Creature Identifier |
| [map][5] | SMALLINT | UNSIGNED | | NO | 0 | | Map Identifier |
| [zoneId][6] | SMALLINT | UNSIGNED | | NO | 0 | | Zone Identifier |
| [areaId][7] | SMALLINT | UNSIGNED | | NO | 0 | | Area Identifier |
| [spawnMask][8] | TINYINT | UNSIGNED | | NO | 1 | | |
| [phaseMask][9] | SMALLINT | UNSIGNED | | NO | 1 | | |
| [equipment_id][10] | TINYINT | UNSIGNED | | NO | 1 | | |
| [position_x][11] | FLOAT | SIGNED | | NO | 0 | | |
| [position_y][12] | FLOAT | SIGNED | | NO | 0 | | |
| [position_z][13] | FLOAT | SIGNED | | NO | 0 | | |
| [orientation][14] | FLOAT | SIGNED | | NO | 0 | | |
| [spawntimesecs][15] | INT | UNSIGNED | | NO | 120 | | |
| [wander_distance][16] | FLOAT | SIGNED | | NO | 5 | | Dist in yards for random movement. |
| [currentwaypoint][17] | MEDIUMINT | UNSIGNED | | NO | 0 | | Storage used by core. "Always set as 0" |
| [curhealth][18] | INT | UNSIGNED | | NO | 1 | | Storage used by core. "Always set as 1" |
| [curmana][19] | INT | UNSIGNED | | NO | 0 | | Storage used by core. "Always set as 0" |
| [MovementType][20] | TINYINT | UNSIGNED | | NO | 0 | | 0 No movement, 1 random, 2 path |
| [npcflag][21] | INT | UNSIGNED | | NO | 0 | | |
| [unit_flags][22] | INT | UNSIGNED | | NO | 0 | | |
| [dynamicflags][23] | INT | UNSIGNED | | NO | 0 | | |
[1]: #guid
[2]: #id1
[3]: #id2
[4]: #id3
[5]: #map
[6]: #zoneId
[7]: #areaId
[8]: #spawnmask
[9]: #phasemask
[10]: #equipmentid
[11]: #positionx
[12]: #positiony
[13]: #positionz
[14]: #orientation
[15]: #spawntimesecs
[16]: #wanderdistance
[17]: #currentwaypoint
[18]: #curhealth
[19]: #curmana
[20]: #movementtype
[21]: #npcflag
[22]: #unitflags
[23]: #dynamicflags
**Field Descriptions**
### guid
A unique identifier given to each creature to distinguish one creature from another. Two creatures can NOT have same GUID.
### id1
The Main ID of the [template](creature_template#creature_template-entry) that is used when instantiating this creature.
### id2
The Secondary ID of the [template](creature_template#creature_template-entry) that is used when instantiating this creature.
### id3
The Third ID of the [template](creature_template#creature_template-entry) that is used when instantiating this creature.
### map
The ID of the [map](Map) that the creature is spawned on.
### zoneId
The ID of the zone that the creature is spawned in. (e.g. The Barrens)
This column is filled in by the worldserver on startup if the `Calculate.Creature.Zone.Area.Data` setting is enabled. It originates from AreaTable.dbc.
### areaId
The ID of the area that the creature is spawned in. You can think of an area as a "subzone" of a zone, e.g. Lushwater Oasis inside The Barrens.
This column is filled in by the worldserver on startup if the `Calculate.Creature.Zone.Area.Data` setting is enabled. It originates from AreaTable.dbc.
### spawnMask
Controls under which difficulties the creature is spawned. The values are bit-masked, so you can add them together to combine the effects of two or more values.
Example:
4 + 8 = 12
The creature will spawn in only the 10 and 25 man heroic versions of the map that the creature is spawned on.
| Value | Comment |
| ----- | ------------------------------------------------------------------------------------ |
| 0 | Not spawned |
| 1 | Spawned only in 10-man-normal versions of maps (includes maps without a heroic mode) |
| 2 | Spawned only in 25-man-normal versions of maps (or heroics pre 3.2) |
| 4 | Spawned only in 10-man heroic versions of maps |
| 8 | Spawned only in 25-man-heroic versions of maps |
| 15 | Spawned in all versions of maps |
### phaseMask
This is a bit-mask field that describes all the phases that a creature will appear in. Aura 261 determines the phase you can see. For example, if you had this aura <http://www.wowhead.com/?spell=55782>, you would be able to see creatures in phase 2. If you wanted the creature to be visible in both phase 1 and phase 2, you would set the phase-mask to 3.
### equipment\_id
The ID as defined within [creature\_equip\_template](creature_equip_template) corresponding to the [entry](creature_template). The value essential defines the equip:
- **-1**: A random equip from the set of equips in [creature\_equip\_template](creature_equip_template) will be chosen.
- **0**: No equipment defined.
- **1+**: The individual id within creature\_equip\_template.
If creature spawned with `.npc add`, then this value will be set automatically (0 if nothing in creature_equip_template).
### position\_x
The X position of the creatures spawn point.
### position\_y
The Y position of the creatures spawn point.
### position\_z
The Z position of the creatures spawn point.
### orientation
The orientation of the creatures spawn point. (North = 0.0; South = pi (3.14159))
### spawntimesecs
The respawn time, in seconds, of the creature.
### wander_distance
The maximum distance that the creature may spawn from its spawn point. Also controls how far away the creature can walk from its spawn point if its [MovementType](#creature-MovementType) = 1.
### currentwaypoint
The current [waypoint](waypoint_data#waypoint_data-point) that the creature is on, if any.
### curhealth
The health that the creature will spawn with.
### curmana
The mana that the creature will spawn with.
### MovementType
The movement type associated with the creature. Usually the same as its [MovementType](creature_template#creature_template-MovementType), but it can be different.
### npcflag
Same as [creature\_template.npcflag](creature_template#creature_template-npcflag) .
NOTE: A creature.npcflag record will override a [creature\_template.npcflag](creature_template#creature_template-npcflag) record.
### unit\_flags
Same as creature\_template.unit\_flags.
Note:
A creature.unit\_flags record will override a [creature\_template.unit\_flags](creature_template#creature_template-unit_flags) record.
### dynamicflags
Same as creature\_template.dynamicflags.
Note:
A creature.dynamicflags record will override a [creature\_template.dynamicflags](creature_template#creature_template-dynamicflags) record.
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