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# creature\_equip\_template
[<-Back-to:World](database-world.md)
## **Table: creature\_equip\_template**
This table contains all the equipment combinations that can be sent for each creature.
## Structure
<table>
<tbody>
<tr class="odd">
<td><p><strong>Field</strong></p></td>
<td><p><strong>Type</strong></p></td>
<td><p><strong>Attributes</strong></p></td>
<td><p><strong>Key</strong></p></td>
<td><p><strong>Null</strong></p></td>
<td><p><strong>Default</strong></p></td>
<td><p><strong>Extra</strong></p></td>
<td><p><strong>Comment</strong></p></td>
</tr>
<tr class="even">
<td><p><a href="#creatureid">CreatureID</a></p></td>
<td><p>mediumint(8)</p></td>
<td><p>unsigned</p></td>
<td><p>PRI</p></td>
<td><p>NO</p></td>
<td><p>0</p></td>
<td><p><br />
</p></td>
<td><p>Unique entry</p></td>
</tr>
<tr class="odd">
<td><p><a href="#id">ID</a></p></td>
<td><p>tinyint(3)</p></td>
<td><p>unsigned</p></td>
<td><p>PRI</p></td>
<td><p>NO</p></td>
<td><p>1</p></td>
<td><p><br />
</p></td>
<td><p>Unique entry</p></td>
</tr>
<tr class="even">
<td><p><a href="#itemid1">ItemID1</a></p></td>
<td><p>mediumint(8)</p></td>
<td><p>unsigned</p></td>
<td><p><br />
</p></td>
<td><p>NO</p></td>
<td><p>0</p></td>
<td><p><br />
</p></td>
<td><p><br />
</p></td>
</tr>
<tr class="odd">
<td><p><a href="#itemid2">ItemID2</a></p></td>
<td><p>mediumint(8)</p></td>
<td><p>unsigned</p></td>
<td><p><br />
</p></td>
<td><p>NO</p></td>
<td><p>0</p></td>
<td><p><br />
</p></td>
<td><p><br />
</p></td>
</tr>
<tr class="even">
<td><p><a href="#itemid3">ItemID3</a></p></td>
<td>mediumint(8)</td>
<td>unsigned</td>
<td><br />
</td>
<td>NO</td>
<td>0</td>
<td><br />
</td>
<td><br />
</td>
</tr>
</tbody>
</table>
**
**
## Description of the fields
### CreatureID
The direct corresponding [id](creature_2130009.html#creature-id) in [creature](creature) table or [entry](creature_template_2130008.html#creature_template-entry) in [creature\_template](creature_template) table.
### ID
An additional identifier for each individual entry, enabling multiple equipment for one creature entry. Counter **must** start with 1 and grow accordingly.
### ItemID1
This is the item number of the equipment used in the right hand from [Item.dbc](https://trinitycore.atlassian.net/wiki/display/tc/Item).
### ItemID2
This is the item number of the equipment used in the left hand from [Item.dbc](https://trinitycore.atlassian.net/wiki/display/tc/Item).
### ItemID3
This is the item number of the equipment used in the ranged slot from [Item.dbc](https://trinitycore.atlassian.net/wiki/display/tc/Item).
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