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# creature\_formations
[<-Back-to:World](database-world.md)
**The \`creature\_formations\` table**
This table allows to group mobs. Members of group will follow others, and attack their targets.
**Structure**
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|-----------------|---------|------------|-----|------|---------|-------|---------|
| [leaderGUID][1] | INT | UNSIGNED | | NO | NULL | | |
| [memberGUID][2] | INT | UNSIGNED | PRI | NO | NULL | | |
| [dist][3] | FLOAT | UNSIGNED | | NO | NULL | | |
| [angle][4] | FLOAT | UNSIGNED | | NO | NULL | | |
| [groupAI][5] | INT | UNSIGNED | | NO | NULL | | |
| [point_1][6] | INT | UNSIGNED | | NO | 0 | | |
| [point_2][7] | INT | UNSIGNED | | NO | 0 | | |
[1]: #leaderguid
[2]: #memberguid
[3]: #dist
[4]: #angle
[5]: #groupai
[6]: #point_1
[7]: #point_2
## leaderGUID
GUID of group leader
## memberGUID
GUID of group member. NOTE: Is required to have an entry with `leaderGUID` and `memberGUID` with the `leaderGUID` in order to make the group work.
Example:
* Leader = 1
* Members = 2 and 3
| leaderGUID | memberGUID |
|------------|------------|
| 1 | 1 |
| 1 | 2 |
| 1 | 3 |
## dist
Maximum distance between group leader and member
Value must be >=0. If the value does not meet the condition the SQL will fail on `creature_formations_chk_1`.
## angle
Angle between leader and member
Note: Only degrees are used! Values should be between 0 and 360

Value must be >=0. If the value does not meet the condition the SQL will fail on `creature_formations_chk_1`.
## groupAI
Sets group member behaviours, values are:
| Value | Behaviour |
|-------|--------------------------------------------------------------|
| 0 | Noone assists noone and member don't follow the leader |
| 1 | The member aggroes if the leader aggroes |
| 2 | The leader aggroes if the member aggroes |
| 3 | Everyone assists everyone and member don't follow the leader |
| 512 | Noone assists noone and member follow the leader |
| 515 | Everyone assists everyone and member follow the leader |
## point\_1
## point\_2
These values are used to set leaderGUID pre ending path points for memberGUID's where the path is a straight return path and memberGUID's should not crossover to other side of leaderGUID on direction change.
If your leader has a path like the one below where he moves to point 5 then back to 1 you would set point\_1 = 4 and point\_2 = 8 on the memberGUID. If the memberGUID is at angle 90 up to point 5 it will switch to angle 270 for the return trip. This is only needed to keep creatures on the correct side. these values can be left at 0 for creatures following directly behind leaderGUID or any creatures in a circular path.
```
1 2 3 4 5
-----<--------->------
8 7 6
```
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