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# creature\_summon\_groups
[<-Back-to:World](database-world.md)
# Table: creature\_summon\_groups
This table holds data about temporary summoned creatures. It is possible to group summons and create boss waves of adds etc.
## Structure
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|-------------------|--------------|------------|-----|------|---------|-------|---------|
| [summonerId][1] | MEDIUMINT | UNSIGNED | | NO | 0 | | |
| [summonerType][2] | TINYINT | UNSIGNED | | NO | 0 | | |
| [groupId][3] | TINYINT | UNSIGNED | | NO | 0 | | |
| [entry][4] | MEDIUMINT | UNSIGNED | | NO | 0 | | |
| [position_x][5] | FLOAT | | | NO | 0 | | |
| [position_y][6] | FLOAT | | | NO | 0 | | |
| [position_z][7] | FLOAT | | | NO | 0 | | |
| [orientation][8] | FLOAT | | | NO | 0 | | |
| [summonType][9] | TINYINT | UNSIGNED | | NO | 0 | | |
| [summonTime][10] | INT | UNSIGNED | | NO | 0 | | |
[1]: #summonerid
[2]: #summonertype
[3]: #groupid
[4]: #entry
[5]: #position_x
[6]: #position_y
[7]: #position_z
[8]: #orientation
[9]: #summontype
[10]: #summontime
## **Description of the fields**
### summonerId
Summoner's id depending on [summonerType](#creature_summon_groups-summonerType)
### summonerType
Summoner's type:
| Value | Type |
|-------|--------------------------|
| 0 | SUMMONER_TYPE_CREATURE |
| 1 | SUMMONER_TYPE_GAMEOBJECT |
| 2 | SUMMONER_TYPE_MAP |
### groupId
Group identificator, all creatures with the same [groupId](#creature_summon_groups-groupId) will be summoned at once
### entry
Entry of summoned creature from [creature\_template.entry](creature_template#entry)
### position\_x
X coordinate of position, where the creature will be spawned
### position\_y
Y coordinate of position, where the creature will be spawned
### position\_z
Z coordinate of position, where the creature will be spawned
### orientation
Orientation the summoned creature will get when spawned
### summonType
| Value | Name | Comments |
|-------|----------------------------------------|---------------------------------------------------------------------|
| 1 | TEMPSUMMON_TIMED_OR_DEAD_DESPAWN | Despawns after a specified time OR when the creature disappears |
| 2 | TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN | Despawns after a specified time OR when the creature dies |
| 3 | TEMPSUMMON_TIMED_DESPAWN | Despawns after a specified time |
| 4 | TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT | Despawns after a specified time after the creature is out of combat |
| 5 | TEMPSUMMON_CORPSE_DESPAWN | Despawns instantly after death |
| 6 | TEMPSUMMON_CORPSE_TIMED_DESPAWN | Despawns after a specified time after death |
| 7 | TEMPSUMMON_DEAD_DESPAWN | Despawns when the creature disappears |
| 8 | TEMPSUMMON_MANUAL_DESPAWN | Despawns when UnSummon() is called |
### summonTime
Timer linked to summontype
|