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# creature_template_spell
[<-Back-to:World](database-world.md)
**The \`creature_template_spell\` table**
**Structure**
| Field | Type | Attribute | Key | Null | Default | Extra | Comment
:--- | :--- | :--- | :--- | :--- | :--- | :--- | :---
[CreatureID][1] | MEDIUMINT | UNSIGNED | PRI | NO
[Index][2] | TINYINT | UNSIGNED | PRI | NO | 0
[Spell][3] | MEDIUMINT | UNSIGNED | | YES | Null
[VerifiedBuild][4] | SMALLINT | SIGNED | | YES | 0
[1]: #creatureid
[2]: #index
[3]: #spell
[4]: #verifiedbuild
**Description of the fields**
### CreatureID
Creature entry from [creature_template.entry](creature_template#entry).
### Index
Value must be within this range. If above or under the SQL will fail on `creature_template_spell_chk_1`.
Index 0 - 7.
Spell position on actionbar for vehicle creatures.
### Spell
Spell ID that can be used for Mind Control of a creature.
### VerifiedBuild
This field was used to determine whether a template has been verified from WDB files.
If value is 0 then it has not been parsed yet.
If value is above 0 then it has been parsed with WDB files from that specific client build.
If value is -1 then it is just a place holder until proper data are found on WDBs.
If value is -Client Build then it was parsed with WDB files from that specific client build and manually edited later for some special necessity.
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