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# character\_equipmentsets
[<-Volver a:Characters](database-characters.md)
**Tabla \`character\_equipmentsets\`**
La tabla alberga información acerca de la configuración del Gestor de Equipamiento del jugador.
**Estructura**
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
| ---------------- | ------------ | ---------- | --- | ---- | ------- | -------------- | ------- |
| [guid][1] | INT | SIGNED | | NO | | UNIQUE | |
| [setguid][2] | BIGINT | SIGNED | PRI | NO | | UNIQUE | |
| [setindex][3] | TINYINT | UNSIGNED | | NO | | UNIQUE | |
| [name][4] | VARCHAR(31) | SIGNED | | NO | | | |
| [iconname][5] | VARCHAR(100) | SIGNED | | NO | | | |
| [ignore_mask][6] | INT | UNSIGNED | | NO | | | |
| [item0][7] | INT | UNSIGNED | | NO | | | |
| [item1][8] | INT | UNSIGNED | | NO | | | |
| [item2][9] | INT | UNSIGNED | | NO | | | |
| [item3][10] | INT | UNSIGNED | | NO | | | |
| [item4][11] | INT | UNSIGNED | | NO | | | |
| [item5][12] | INT | UNSIGNED | | NO | | | |
| [item6][13] | INT | UNSIGNED | | NO | | | |
| [item7][14] | INT | UNSIGNED | | NO | | | |
| [item8][15] | INT | UNSIGNED | | NO | | | |
| [item9][16] | INT | UNSIGNED | | NO | | | |
| [item10][17] | INT | UNSIGNED | | NO | | | |
| [item11][18] | INT | UNSIGNED | | NO | | | |
| [item12][19] | INT | UNSIGNED | | NO | | | |
| [item13][20] | INT | UNSIGNED | | NO | | | |
| [item14][21] | INT | UNSIGNED | | NO | | | |
| [item15][22] | INT | UNSIGNED | | NO | | | |
| [item16][23] | INT | UNSIGNED | | NO | | | |
| [item17][24] | INT | UNSIGNED | | NO | | | |
| [item18][25] | INT | UNSIGNED | | NO | | | |
[1]: #guid
[2]: #setguid
[3]: #setindex
[4]: #name
[5]: #iconname
[6]: #ignoremask
[7]: #item
[8]: #item
[9]: #item
[10]: #item
[11]: #item
[12]: #item
[13]: #item
[14]: #item
[15]: #item
[16]: #item
[17]: #item
[18]: #item
[19]: #item
[20]: #item
[21]: #item
[22]: #item
[23]: #item
[24]: #item
[25]: #item
**Descripción de los Campos**
### guid
GUID o identificador Global Único del jugador. Véase [characters.guid](characters#guid).
### setguid
Primer GUID o identificador Global Único libre del Gestor de Equipamiento.
### setindex
Establece la casilla del Item, para esto son usados los valores del 0 al 9.
### name
El nombre lo asigna el propio jugador.
### iconname
Nombre tomado de [ItemDisplayInfo.dbc](ItemDisplayInfo.dbc), columna número 6.
### ignore\_mask
`field-no-description|6` (¿Máscara de bits acaso?)
### item
Valores tomados de [item\_instance.guid](item_instance#guid).
| ID | Name |
| -- | -------------- |
| 0 | Cabeza |
| 1 | Cuello |
| 2 | Hombros |
| 3 | Camisa |
| 4 | Pecho |
| 5 | Cinturón |
| 6 | Piernas |
| 7 | Pies |
| 8 | Muñecas |
| 9 | Manos |
| 10 | Anillo 1 |
| 11 | Anillo 2 |
| 12 | Abalorio 1 |
| 13 | Abalorio 2 |
| 14 | Espalda |
| 15 | Mano principal |
| 16 | Segunda mano |
| 17 | Reliquia |
| 18 | Tabardo |
Recordemos que son en total 19 columnas con este mismo nombre, en cada una de ellas se asigna el GUID o Identificador Global único del Item extraído desde [item\_instance.guid](item_instance#guid), no de [item_template](item_template#entry).
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