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# game\_event\_condition\_save

[<-Volver a:Characters](database-characters.md)

**Tabla \`game\_event\_condition\_save\`**

**Estructura**

| Field             | Type    | Attributes | Key | Null | Default | Extra | Comment |
| ----------------- | ------- | ---------- | --- | ---- | ------- | ----- | ------- |
| [eventEntry][1]   | TINYINT | UNSIGNED   | PRI | NO   |         |       |         |
| [condition_id][2] | INT     | UNSIGNED   | PRI | NO   | 0       |       |         |
| [done][3]         | FLOAT   | SIGNED     |     | YES  | 0       |       |         |

[1]: #evententry
[2]: #conditionid
[3]: #done

**Descripción de los campos**

### eventEntry

Este es un enlace a la entrada del evento en la tabla del game\_event.

### condition\_id

Consulte  [game\_event\_condition.condition\_id](game_event_condition#condition_id).

### done

Indica cuánto se ha hecho. Consulte[game\_event\_condition.req\_num](game_event_condition#req_num).