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# game\_event\_save
[<-Volver a:Characters](database-characters.md)
Leer en: [English :gb:](../game_event_save) [Spanish :es:](game_event_save)
**Tabla \`game\_event\_save\`**
**Estructura**
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
| --------------- | ------- | ---------- | --- | ---- | ------- | ----- | ------- |
| [eventEntry][1] | TINYINT | UNSIGNED | PRI | NO | | | |
| [state][2] | TINYINT | UNSIGNED | | NO | 1 | | |
| [next_start][3] | INT | UNSIGNED | | NO | 0 | | |
[1]: #evententry
[2]: #state
[3]: #nextstart
**Descripción de los campos**
### eventEntry
`campo-sin-descripción|1`
### state
`campo-sin-descripción|2`
### next\_start
`campo-sin-descripción|3`
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