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# groups
[<-Volver a:Characters](database-characters.md)
**Tabla \`groups\`**
La tabla alberga información básica acerca de los grupos.
**Estructura**
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
| ---------------------- | ------- | ---------- | --- | ---- | ------- | ----- | ------- |
| [guid][1] | INT | UNSIGNED | PRI | NO | | | |
| [leaderGuid][2] | INT | UNSIGNED | | NO | | | |
| [lootMethod][3] | TINYINT | UNSIGNED | | NO | | | |
| [looterGuid][4] | INT | UNSIGNED | | NO | | | |
| [lootThreshold][5] | TINYINT | UNSIGNED | | NO | | | |
| [icon1][6] | BIGINT | UNSIGNED | | NO | | | |
| [icon2][7] | BIGINT | UNSIGNED | | NO | | | |
| [icon3][8] | BIGINT | UNSIGNED | | NO | | | |
| [icon4][9] | BIGINT | UNSIGNED | | NO | | | |
| [icon5][10] | BIGINT | UNSIGNED | | NO | | | |
| [icon6][11] | BIGINT | UNSIGNED | | NO | | | |
| [icon7][12] | BIGINT | UNSIGNED | | NO | | | |
| [icon8][13] | BIGINT | UNSIGNED | | NO | | | |
| [groupType][14] | TINYINT | UNSIGNED | | NO | | | |
| [difficulty][15] | TINYINT | UNSIGNED | | NO | 0 | | |
| [raiddifficulty][16] | TINYINT | UNSIGNED | | NO | 0 | | |
| [masterLooterGuid][17] | INT | UNSIGNED | | NO | | | |
[1]: #guid
[2]: #leaderguid
[3]: #lootmethod
[4]: #looterguid
[5]: #lootthreshold
[6]: #icon
[7]: #icon
[8]: #icon
[9]: #icon
[10]: #icon
[11]: #icon
[12]: #icon
[13]: #icon
[14]: #grouptype
[15]: #difficulty
[16]: #raiddifficulty
[17]: #masterlooterguid
**Descripción de los Campos**
### guid
ID del respectivo grupo. Este número es único para cada grupo y es el principal método para identificar un grupo.
### leaderGuid
GUID o Identificador Global Único del personaje. Véase [characters.guid](characters#guid).
### lootMethod
| Valor | Nombre | Comentarios |
|------ | ------------------- | ------------------------------------ |
| 0 | FREE_FOR_ALL | Botín Libre |
| 1 | ROUND_ROBIN | Por Turnos |
| 2 | MASTER_LOOT | Maestro de Botín |
| 3 | GROUP_LOOT | Botín de Grupo |
| 4 | NEED_BEFORE_GREED | Necesidad antes que codicia |
### looterGuid
GUID o Identificador Global Único del Maestro de Botín. Véase [characters.guid](characters#guid).
Si [lootMethod](groups#lootmethod) no es 2, entonces es el GUID del líder del grupo.
### lootThreshold
`field-no-description|5` (¿Umbral o límite del botín?
### icon
`field-no-description|6-13` (¿?)
### groupType
| Valor | Nombre | Comentarios |
|------ | ------------------ | ------------------------------------------------------------------------ |
| 0 | GROUPTYPE_NORMAL | Grupo Normal |
| 1 | GROUPTYPE_BG | Campo de Batalla |
| 2 | GROUPTYPE_RAID | Raid |
| 3 | GROUPTYPE_BGRAID | GROUPTYPE_BG + GROUPTYPE_RAID, // Suma de ambas máscaras/tablas de bits |
| 4 | GROUPTYPE_UNK1 | Desconocido |
| 8 | GROUPTYPE_LFG | Buscador de Grupos |
### difficulty
`field-no-description|15` (¿Dificultad de Grupo?)
### raiddifficulty
`field-no-description|16` (¿Dificultad de Banda?)
### masterLooterGuid
`field-no-description|17` (¿?)
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