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# game\_event\_condition\_save
[<-Back-to:Characters](database-characters.md)
**The \`game\_event\_condition\_save\` table**
**Structure**
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
| ----------------- | ------- | ---------- | --- | ---- | ------- | ----- | ------- |
| [eventEntry][1] | TINYINT | UNSIGNED | PRI | NO | | | |
| [condition_id][2] | INT | UNSIGNED | PRI | NO | 0 | | |
| [done][3] | FLOAT | SIGNED | | YES | 0 | | |
[1]: #evententry
[2]: #conditionid
[3]: #done
**Description of the fields**
### eventEntry
This is a link to the event entry in the game\_event table.
### condition\_id
See [game\_event\_condition.condition\_id](game_event_condition#condition_id).
### done
Indicates how much has been done. See [game\_event\_condition.req\_num](game_event_condition#req_num).
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