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# game\_event\_creature
[<-Back-to:World](database-world.md)
**The \`game\_event\_creature\` table**
Contains all creature instances that have to be spawned/unspawned during defined game events.
**Structure**
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|-----------------|------------|------------|-----|------|---------|--------|---------------------------------------------------------------------|
| [eventEntry][1] | TINYINT | SIGNED | | NO | | | Entry of the game event. Put negative entry to remove during event. |
| [guid][2] | INT | UNSIGNED | PRI | NO | | Unique | |
[1]: #evententry
[2]: #guid
**Description of the fields**
### eventEntry
Entry of the event (game\_event.entry)
**Use**+\*entry to have the creature added during the event
**Use**-\*entry to have it removed during the event
### guid
Guid of the creature participating in the event (creature.guid)
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