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# game\_event\_gameobject
[<-Back-to:World](database-world.md)
**The \`game\_event\_gameobject\` table**
Contains all gameobjects instances that participate to any game event.
**Structure**
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|-----------------|------------|------------|-----|------|---------|--------|---------------------------------------------------------------------|
| [eventEntry][1] | TINYINT | SIGNED | | NO | | | Entry of the game event. Put negative entry to remove during event. |
| [guid][2] | INT | UNSIGNED | PRI | NO | | Unique | |
[1]: #evententry
[2]: #guid
**Description of the fields**
### eventEntry
Entry of the event (game\_event.eventEntry)
**Use**+\*eventEntry to have the gameobject added during the event
**Use**-\*eventEntry to have it removed during the event
### guid
Guid of the gameobject participating in the event (gameobject.guid)
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