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# game\_event\_gameobject\_quest
[<-Back-to:World](database-world.md)
**The \`game\_event\_gameobject\_quest\` table**
This table holds information on quests that should only be available when an event is currently taking place.
**Structure**
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|-----------------|--------------|------------|-----|------|---------|-------|-------------------------|
| [eventEntry][1] | TINYINT | UNSIGNED | PRI | NO | | | Entry of the game event |
| [id][2] | MEDIUMINT | UNSIGNED | PRI | NO | 0 | | |
| [quest][3] | MEDIUMINT | UNSIGNED | PRI | NO | 0 | | |
[1]: #evententry
[2]: #id
[3]: #quest
**Description of the fields**
### id
The Gameobject ID. See gameobject\_template.entry
### quest
The quest ID. See quest\_template.entry
### eventEntry
The event ID. See game\_event.eventEntry
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