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# game\_event\_model\_equip
[<-Back-to:World](database-world.md)
**The \`game\_event\_model\_equip\` table**
Contains all creature instances that need to change display id and/or equipment during defined game events.
**Structure**
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|-------------------|--------------|------------|-----|------|---------|--------|--------------------------|
| [eventEntry][1] | TINYINT | SIGNED | | NO | 0 | | Entry of the game event. |
| [guid][2] | INT | UNSIGNED | PRI | NO | 0 | Unique | |
| [modelid][3] | MEDIUMINT | UNSIGNED | | NO | 0 | | |
| [equipment_id][4] | MEDIUMINT | UNSIGNED | | NO | 0 | | |
[1]: #evententry
[2]: #guid
[3]: #modelid
[4]: #equipment_id
**Description of the fields**
### eventEntry
Entry of the event (game\_event.eventEntry)
- In this table, event entry can only be positive
### guid
Guid of the creature participating in the event (creature.guid)
### modelid
New model to be used while the event is active (Refers to creature\_model\_info.modelid)
Use 0 if only the [equipment](#game_event_model_equip-equipment_id) is to be changed during event.
### equipment\_id
New equipment to be used during the event (Refers to creature\_equip\_template.entry))
Use 0 if only the [model](#game_event_model_equip-modelid) is to be changed during event.
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