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# game\_event\_pool
[<-Back-to:World](database-world.md)
**The \`game\_event\_pool\` table**
This table determines if a given pool is active for a given game event.
**Structure**
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|-----------------|--------------|------------|-----|------|---------|--------|---------------------------------------------------------------------|
| [eventEntry][1] | TINYINT | SIGNED | | NO | | | Entry of the game event. Put negative entry to remove during event. |
| [pool_entry][2] | MEDIUMINT | UNSIGNED | PRI | NO | 0 | Unique | Id of the pool |
[1]: #evententry
[2]: #pool_entry
**Description of the fields**
### eventEntry
This is the ID of the event.
- +event adds the pool
- -event removed the pool
### pool\_entry
This is ID of the pool that you want either active or removed for the event.
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