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# game\_event\_quest\_condition
[<-Back-to:World](database-world.md)
**The \`game\_event\_quest\_condition\` table**
This table contains the mapping of a quest in a world event to the condition that it will fulfill. It also contains how much a given quest will add to a condition once that quest is completed by a player.
**Structure**
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|-------------------|--------------|------------|-----|------|---------|-------|---------|
| [eventEntry][1] | TINYINT | UNSIGNED | | NO | | | |
| [quest][2] | MEDIUMINT | UNSIGNED | PRI | NO | 0 | | |
| [condition_id][3] | MEDIUMINT | UNSIGNED | | NO | 0 | | |
| [num][4] | FLOAT | SIGNED | | YES | 0 | | |
[1]: #evententry
[2]: #quest
[3]: #condition_id
[4]: #num
**Description of the fields**
### eventEntry
The event that is associated with this quest and condition.
### quest
The quest that will trigger this condition.
### condition\_id
The condition that will be triggered on quest complete.
### num
The number of "units" (for lack of a better word) that will be added to the condition to fulfill the required number needed for the condition.
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