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# game\_event\_save
[<-Back-to:Characters](database-characters.md)
**The \`game\_event\_save\` table**
**Structure**
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
| --------------- | ------- | ---------- | --- | ---- | ------- | ----- | ------- |
| [eventEntry][1] | TINYINT | UNSIGNED | PRI | NO | | | |
| [state][2] | TINYINT | UNSIGNED | | NO | 1 | | |
| [next_start][3] | INT | UNSIGNED | | NO | 0 | | |
[1]: #evententry
[2]: #state
[3]: #nextstart
**Description of the fields**
### eventEntry
`field-no-description|1`
### state
`field-no-description|2`
### next\_start
`field-no-description|3`
|