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# game_graveyard
[<-Back-to:World](database-world.md)
| Field | Type | Key | Null | Default |
|-----------------------------|--------------|------|------|---------|
| [ID](#ID) | INT | PRI | NO | 0 |
| [Map](#Map) | INT | | NO | 0 |
| [x](#x) | FLOAT | | NO | 0 |
| [y](#y) | FLOAT | | NO | 0 |
| [z](#z) | FLOAT | | NO | 0 |
| [Comment](#Comment) | VARCHAR(255) | | YES | NULL |
**Description of the fields**
### ID
Graveyard's ID. See [WorldSafeLocs.dbc](WorldSafelocs)
### Map
Zone's ID of ghost position before teleportation to graveyard. See Map.dbc column 1
### x
The X position of graveyard where the character's ghost gets teleported to.
### y
The Y position of graveyard where the character's ghost gets teleported to.
### z
The Z position of graveyard where the character's ghost gets teleported to.
### Comment
Custom comment for this line.
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