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# game_graveyard

[<-Back-to:World](database-world.md)

| Field                       | Type         |  Key | Null | Default |
|-----------------------------|--------------|------|------|---------|
| [ID](#ID)                   | INT      |  PRI | NO   | 0       |
| [Map](#Map)                 | INT      |      | NO   | 0       |
| [x](#x)                     | FLOAT        |      | NO   | 0       |
| [y](#y)                     | FLOAT        |      | NO   | 0       |
| [z](#z)                     | FLOAT        |      | NO   | 0       |
| [Comment](#Comment)         | VARCHAR(255) |      | YES  | NULL    |

**Description of the fields**

### ID
Graveyard's ID. See [WorldSafeLocs.dbc](WorldSafelocs)

### Map
Zone's ID of ghost position before teleportation to graveyard. See Map.dbc column 1

### x

The X position of graveyard where the character's ghost gets teleported to.

### y

The Y position of graveyard where the character's ghost gets teleported to.

### z

The Z position of graveyard where the character's ghost gets teleported to.

### Comment

Custom comment for this line.